In addition to games, Sony unveiled refreshed hardware for its PlayStation 4 (PS4) and a series of ambitious projects including an online game-streaming service "PlayStation Now" and a streaming device "PlayStation TV".
However, the latest lineups may not be enough to fend off the challenge from mobile and other smart devices.
According to Sizemore, low-end gaming on smart devices is encroaching on the gaming console space. Consoles currently account for 65 percent of the gaming market while smart devices account for nearly 15 percent, he added.
"For a lot of casual gamers, the iPad's offerings are more than sufficient. The other selling points, like the ability to stream Netflix, matter lesser by the day as these services get commoditized across cheap devices," said Sizemore.
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Other analysts say video game consoles may no longer be relevant in 5 years' time.
"With Sony bringing out 'PlayStation TV' which plays games decently and going into cloud services, the clock is ticking. We are entering a window where it will be increasingly difficult for consumers to buy an expensive gaming device which isn't mobile," said Rob Enderle, principal analyst at the Enderle Group.
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Industry players remain upbeat
However, sales statistics suggest the future of gaming consoles remains bright.
Retail sales of gaming hardware rose an annual 51 percent in April 2014, according to the NPD Group.
Among the main players, Sony's PS4 outperformed selling over 7 million units in five months, while Microsoft's Xbox One sold over 5 million units. Both consoles were released last November. Nintendo's Wii U lagged, selling just 6.17 million units since its launch in November 2012.
Alan Bowman, Regional VP of Retail Sales and Marketing at Microsoft told CNBC Asia's Squawk Box on Tuesday: "A lot of people spoke about the console business being dead and bare (but) it's far from that. For Xbox one, we've grown 76 percent faster than we did on Xbox 360, which was the leading console for us. So there's a lot of momentum in the market."