When it comes to paying for games on smartphones and tablets, the demographic breakdown between men and women is far from even.» Read More
Harry Potter is some Wizard; he turns pretty much every business he touches into gold. The sixth movie in the franchise "Harry Potter and the Half-Blood Prince" opened at 12:01 Wednesday am with a record take; its 3,000 plus midnight shows brought in $22.2 million at the US box office. That's a solid ten million dollars more than the midnight gross from the previous Potter film. This puts the wizard on track for the biggest Wednesday to Sunday opening ever.
Investors are predictably slamming shares of Take Two Interactive Software after Monday’s downwardly revised revenue guidance, with the focus primarily on the financial impact.
While video game sales top Hollywood’s annual box office receipts these days, they still have a lot to learn from the movie industry.
Sales of new video game software are down 7 percent compared to 2008, according to the NPD Group. But a new study by Nielsen finds that used game sales are at an all time high.
Video game systems could be significantly cheaper this holiday season.
A PSP Phone could help Sony gain further traction in the mobile gaming market, and might just give it the boost its needs to catch up with Nintendo’s DS and DSi systems.
Best Buy has launched a trial program allowing video gamers to trade in their old titles for store credit. The big box retailer is the latest in a string of companies that is exploring ways to tap into the growing used game market, which currently is valued at between $2 billion to $3 billion annually.
id Software, the inventor of the first person shooter genre of video games and one of the most storied studios in the gaming industry, is no longer independent.
Take-Two Interactive Software announced a multi-year partnership with Tencent Holdings, which runs China's largest instant messaging service and has a significant presence in the country’s online gaming market, to co-develop an online version of "NBA 2K" for the Asian marketplace.
The move to a controller-less gaming culture might open up the industry to an even wider audience, as Microsoft (MSFT) hopes — but if Project Natal lives up to its hype, it could negatively impact some significant industry players.
Booth babes are typically a part of a gaming convention's scenery. They’re there to draw attention to the exhibitor — and perhaps pose for pictures — and not much more. But this agency owner says she believes having a model that's enthusiastic about the product can ultimately boost interest in the product.
Twitter founders still haven't decided how to cash in on their popular Internet messaging service -- to the delight of a rapidly growing audience. But the deliberate approach may not prevent a gold rush among opportunistic outsiders.
It’s not just professional gamers who can make money playing “Halo”. Now, if you have the chops, you might be able to fatten your wallet as well.
For the second time in two years, a key member of Microsoft's management team for the Xbox is leaving the company.
We're still a long way away from seeing the next generation of Xboxes, PlayStations and … whatever Nintendo has up its sleeve, but Ubisoft is already preparing for the future.
While it owns one of the most successful franchises in gaming, Take Two Interactive Software has taken its share of hits over the past year.
While Microsoft is still riding a wave of goodwill after its unveiling of “Project Natal” to consumers, the company says it does not plan to rush the technology — and is willing to wait as long as necessary before putting the new gaming control system on store shelves.
A lot of people were looking for some good pricing news to come out of this year's Electronic Entertainment Expo in Los Angeles. Not going to happen. And because of that, we’re unlikely to see any improvement in industry sales figures or publisher earnings in the immediate future.
The iPhone and iPod Touch have nearly 11,000 games available via the Apple App Store. And many show more creativity than anything coming from any of the major video game companies.