SAN FRANCISCO, April 17- Microsoft Corp has sold over 5 million Xbox One video game consoles to retailers since its launch in November, the company said on Thursday. The console went on sale on Nov. 22 in 13 countries, including the United States, United Kingdom and Australia, a week before rival Sony Corp's PlayStation 4 was released.» Read More
Hours away from Apple's earnings, as you might expect, investors are a little nervous -- with a stock going from $119 to just short of $170, and then back to $160 in a matter of weeks. Some of you have written in with your thoughts ahead of earnings. Here's a sampling...
Video game maker Take Two Interactive has been fighting off a $2 billion dollar acquisition bid by rival video game publisher Electronic Arts and pushing back talks until the latest in its blockbuster Grand Theft Auto franchise came out on April 29th.
Today could be a watershed day for Research in Motion after a raucous quarter that saw shares dip into the low $80s before launching their recent recovery over the past week or so. And that's the quirkiness comes in: never during the quarter was there an indication that fundamentals hit any snags, and yet shares suffered a precipitous decline.
Electronic Arts Thursday launched a tender offer for rival video game maker Take-Two Interactive Software at $26 a share, indicating its $2 billion bid is turning hostile.
It's unusual for Apple to issue press releases, but this was news the company probably couldn't wait to share: We knew that the software developer kit, the so-called SDK for iPhone, was likely going to be a big deal for the Apple community. And now we have some facts.
Take Two Interactive Software reported a deeper loss, but the video game publisher's shares rose as the company projected an improved profit outlook.
Apple will unveil a comprehensive set of tools for developers to create their own applications for the company's hot-selling iPhone, and then sell them on the iTunes web site.
When in doubt, delay! That appears to be the strategy at Yahoo, where the company's board has authorized a deadline extension for outsiders to nominate their own slate of directors, which would have been next week. The new deadline will now be 10 days after the company announces the date of its annual shareholder meeting. This clock indeed is ticking...
Take-Two Interactive Software said on Thursday it has received informal inquiries but not written offers concerning potential business combinations since Electronic Arts proposed a $1.9 billion acquisition.
In the midst of all this craziness on the market today, including Apple's turnaround, Google's plunge, and IBM's big news of a stock buyback and raised guidance, the news yesterday of the unsolicited bid from Electronic Arts for Take-Two Interactive seems, well, so yesterday.
Needless to say, my posts on Google and Apple are generating a flood of response from many of you feeling the frustration of these steep declines, so in the vein of "misery loves company," here's a taste of some of your missives. Rest assured, if you're confused, you're not alone -- so are the experts.
Last post I focused on Google, but much of the same fear and frustration swirling around those shares can be said of Apple as well, another of last year's high-flyers that have come crashing back down to earth.
Electronic Arts is desperate; and desperate times call for desperate measures. Look no further than the company's multiple bids for Take-Two Interactive, a company with such a checkered financial past, pandering to the lowest common denominator of entertainment, but that apparently commands a 64 percent premium that in Take-Two's estimation still isn't enough.
So we've just learned that Electronic Arts made a $2 billion bid to take over Take-Two last Tuesday. EA went public with the news Sunday after Take Two's board denied the deal. The notion of such a deal probably makes sports gamers cringe, much in the same way that trading card buffs feared Upper Deck's attempts at buying Topps last year
Microsoft said it will stop making HD DVD players for its Xbox 360 video game system after Toshiba ceded the high-definition video format battle to Sony Corp.'s Blu-ray.
After rumors of everything from partnering with Netflix to buying Epic Games (neither are true), the big news from the Microsoft keynote speech at the Game Developers Conference: now you can create your own games and put them on Xbox Live to share.
John Schappert runs Microsoft's Iive, interactive entertainment businesses, joining the company in August after a career in game development for companies like Electronic Arts. He's giving the keynote speech at this year's huge Game Developers Conference in San Francisco, where 16,000 industry pros are gathering to discuss what's next in this $19 billion industry.
I'm writing from the road this week, taking some time off to attend legendary coach Chris Carmichael's cycling training camp in Buellton, Calif. The camp takes place at the same time as the huge Amgen Tour of California pro cycling race, and both are boasting their fair share of some pretty spectacular technology. Carmichael made a name for himself training Lance Armstrong...
Here we are still in February, and there's already a healthy amount of speculation about Apple's earnings. And when they are released in April, they could hold some surprising news -- thanks in part to China's giant market.
For Sony, it's about time. For Microsoft, "worry time" might be upon it. What's stunning, however, is how long it took for Sony to re-assert itself in the video game console market and shift the tide that swallowed up its industry lead.