Migrating traditional console games to mobile devices. Games are offered free of charge. Gamers pay for access to premium gaming content.
Traditional model of accessing and paying for game entertainment. Direct threat to traditional console makers and game publishers.
Headquarters: San Francisco, Calif.
CEO: Kevin Chou
Year Founded: 2006
Number of Employees: 600
Funding: $125 million
Key Investors: Google, Intel, MGM, Warner Bros., Redpoint Ventures and Canaan Partners
- Revenue grew from $37 million in 2010 to $180 million in 2012
- Estimating revenue to reach $270 million in 2013
- Predicting 2014 revenue of $445 million and 2015 revenue of $700 million
- Profitability remains in single digits—intentionally—in what company describes as an Amazon-like investment model
- Forecasting 20 percent profitability in 2015
- Aggressively courting the booming Asian game market with a $50 million fund for Japanese developers
- Average Kabam user spends two hours a day gaming
- "Kingdoms of Camelot" has grossed $200 million
- Seven Kabam games gross more than $1 million per month
- Kabam's first mobile game, "Kingdoms of Camelot: Battle for the North" was the highest grossing app on iOS in 2012
- Launched Kabam Publishing in 2012, allowing independent publishers access to its platform and marketing