Microsoft has its head in the cloud with Xbox One.
The company focused on how cloud computing will make games for its next-generation Xbox One console more immersive during its Monday presentation at the Electronic Entertainment Expo (E3). Microsoft announced last week that the console must be connected to the Internet every 24 hours to operate and that, ideally, the system would always be online.
"The platform features and capabilities of Xbox One allow developers to push the boundaries of creativity and push the genre in new directions," Phil Harrison, Microsoft's vice president, told the crowd at University of Southern California's Galen Center.
The upcoming console's cloud-computing capabilities were demonstrated by fleshing out dense environments in third-person, open-world games such as the zombie-fighting sequel "Dead Rising 3" and the over-the-top cartoony shooter "Sunset Overdrive."
The racing simulator "Forza Motorsport5" introduced a feature called "drivatar," which mimics players' driving styles and allows their drivatars to play for them offline.
"It's about delivering real human behavior," said Creative Director Dan Greenawalt at Turn 10 Studios, developer of "Forza Motorsport."