Microsoft may have led the charge in gesture and voice recognition in the home with Kinect, but the competition is coming fast.
And given the growth in this market—user interface is expected to top $25 billion by 2016, according to Visiongain—there's no shortage of interest in what the company may announce at its Microsoft Build event in April, where the company is expected to focus in part on Kinect 2.0 for Windows.
The company isn't talking for now, but some hints can be found in what the competition is working on.
For example? The use of human senses, like voice and motion, to improve user interactions with technology. At CES, Intel introduced a new family of devices using what it calls RealSense, which lets users interact with computers in a way reminiscent of the film "Minority Report."
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"For decades, people have had to learn new languages, techniques and commands to get our devices to do what we want," Mooly Eden, senior vice president, general manager of the Perceptual Computing Group said at Intel's CES press conference.
"Our vision with Intel RealSense technology is to reverse that, and make our devices learn and understand us. By equipping them with technologies that mimic human senses in a more genuine way, our everyday experiences such as learning, communication and gaming are transformed; and entirely new ones are possible."