After a surprising—and staggeringly bad—April, the video game industry showed fledgling signs of life in May—but nothing that’s going to cause investors to cheer. Take Two Interactive Software, though, may finally have a hit franchise that will divert investor focus away from “Grand Theft Auto”.
Hardware announcements tend to get the lion's share of the spotlight at E3, but in the long run, all of those devices are just tools. The real stars of the show are the titles that publishers have on display.
While the video game industry has its share of problems, complacency is not one of them.
Instead of rolling out brand new game systems for the living room, though, manufacturers are looking to build on the market they’ve already created.
Video game makers love their core audience — men 18 to 40 who obsessively follow, buy, and play violent action games — but it's a finite one. Now game makers are looking much broader, to women and kids. The consoles are already in millions of Americans living rooms: now software makers just need to convince other members of gamers' families to spend on game software.
Nintendo kicked off its big E3 event with America CEO Reggie Fils-Aime singing the praises of the Wii and the DS. But the keynote comes amid multiple threats to the Nintendo juggernaut, from the likes of Microsoft and Apple. And how Nintendo responds, and how quickly, will determine whether its best days are behind it, or still ahead.
As Microsoft, Sony and Nintendo promote their upcoming hardware innovations, a burgeoning company called OnLive sits on the show floor of the video game industry’s trade show, sending out the message that dedicated game machines could be a thing of the past.
As the video game industry gathers at E3 to look forward to the holiday season and what it hopes are more prosperous times, storm clouds are gathering on the horizon that have the potential to radically change gaming in the months and years to come.
The giant Electronic Entertainment Expo, or E3, has been a great barometer for the electronic gaming industry. This year, look for a quiet, but palpable renaissance.
Los Angeles is under siege, with as many as 45,000 video game industry insiders and onlookers descending upon the Los Angeles Convention Center for E3—one of the loudest, glitziest—and sometimes gaudiest—trade shows of any industry.
Sales of software titles are down 8 percent year to date—a shortfall of more than $200 million, according to the most recent numbers from the NPD Group, which tracks video game purchases.
After a disappointing 2009, software sales are down 8 percent so far this year but the numbers should begin to rebound. Here are the best-selling video games of 2010.
This is a live blog of the annual Apple Worldwide Developers Conference at Moscone West in San Francisco, California.
If the video game world were following its normal cycle, console makers would be revealing details of their next generation systems in less than two weeks. This cycle is anything but normal, though – and so at this year’s Electronic Entertainment Expo (E3), game makers will instead chart a new path.
If there’s one truth in the videogame world, it’s this: Never bet against the sales success of a new “Halo” or “Grand Theft Auto”. But as Microsoft prepares to launch “Halo: Reach” this fall, early evidence indicates people may not be betting heavily enough.
Video game sales may have plummeted 26 percent in April, but now there's hope that a new game will get the industry moving. "Red Dead Redemption" goes on sale today, and based on rave reviews and some anecdotal reports of huge lines outside Game Stop stores, this game could be a blockbuster.
In a Quixotic kind of way, SAP's acquisition plans announced last week for Sybase got me thinking about another deal that's made the rounds over the past couple of years: Apple and the potential take-out of Electronic Arts.
Sales of video game software and hardware plummeted in April, shocking industry observers who were expecting the numbers to be slightly positive or, worst case, just down slightly. That could mean a rough Friday for video game stocks.
Children are wired up with cell phones, consoles, iPods, and computers as early as grade school these days, but this doesn’t mean all tradition is lost. The goal now is to seamlessly merge the old and the new, keeping kids interested with products that impart traditional play patters with flashes of the digital world.
The service is a strategic expansion for both parties. MLB hopes to dramatically grow the number of subscribers to its online service, while Sony continues to grow the PS3 beyond its gaming roots.