Analysts acknowledge that the numbers are welcome news, but warn that investors looking for a return to the industry’s glory days could be in for a disappointment.
Discount retailer TJ Maxx certainly created a lot of buzz this past weekend by offering Apple's iPads for $399—yes, that's right $100 off the tablet computer's usually price. The stunt points out a lot of trends about this year's holiday shopping season.
Buoyed by strong performances by “NBA 2K11” and “Fallout: New Vegas,” the software side of the video game industry managed to push out of its slump in October, but the good fortune did not extend to the rest of the industry.
After being severely disappointed in September, the video game industry is warily eyeing October’s retail sales numbers.
It’s not uncommon to hear consumers grumble that the price of video games is too high, but that’s not something you expect to hear from the CEO of a game publishing company.
As Nintendo experiences falling sales of its Wii products and competition from other producers, including Microsoft, Nintendo of America’s president and COO told CNBC Thursday that the company’s installed base works in its favor.
I'm here to help you. Here are some provocative tidbits to entertain those around you if you're trapped on a cruise ship without power for three days eating spam - or worse, stuck in a boring meeting.
Consumers may be planning to spend less on gifts overall this holiday season, but that frugality seemingly won’t apply when it comes to consumer electronics.
As the tech titan rolls out Kinect on Thursday, early signs are showing that the gamble was a wise one.
Holiday cheer may be in short supply for the video game industry this year. While there are bound to be some hot titles and big sellers, it will take a true Christmas miracle for the industry to see retail sales hit positive territory in 2010.
Retail sales might be in the tank, but that doesn’t mean 2010 has been a year of bad video games. It’s quite the opposite, in fact. Here are some suggestions that can't be overlooked.
Two years ago, Nintendo could do no wrong. The Wii was at the height of its retail domination and competitors were scrambling for second place. Today it’s a much different story and the looming holiday season could be a crucial one that determines the strength – and perhaps the future - of the company’s core console business.
Seventeen years ago, Panasonic tried to break into the video game industry, lasting only three years before it was forced out. Now it’s ready to try again.
Nintendo’s jump into the 3D gaming world won’t happen until 2011.
While Nintendo kicked off the motion control revolution four years ago and quickly dominated the field, Microsoft and Sony are betting there’s a lot of life – and money – left in the category.
Four years ago, Nintendo could do no wrong in the video game world. The Wii was beginning a triumphant run at retail and the handheld DS unit had been flying off of store shelves for the past 24 months.
Microsoft's "Halo: Reach" hit $200 million dollars in sales in just its first 24 hour on store shelves. That makes it the biggest debut of any movie or game so far this year. But how much will Microsoft actually make? And how does that compare to a blockbuster movie opening?
While the August sales figures gave the video game industry yet another dose of bad news, at least Electronic Arts had something to smile about.
Sales numbers will be released roughly two hours after the market closes Thursday – and they’re expected to be grim. Michael Pachter, managing director of Wedbush Securities, predicts software sales will drop 6 percent compared to 2009 to $445 million.
"Duke Nukem Forever" is the Rasputin of the video game world.