Beginning this fall, iPhone, iPad and iPod Touch customers will have a new operating system for their devices that features a host of improvements, the company announced Thursday.
There has been no drop-off in business since Tiger Woods’ scandal and our latest video game—Tiger Woods PGA Tour 11—will aim to draw sales from an uncommon group of audience, said Peter Moore, president of Electronic Arts Sports.
Namco Bandai, the company behind the character, is planning a number of new Pac-Man game releases to coincide with the anniversary.
Nintendo has made a habi of tweaking its Nintendo DS handheld gaming system and re-releasing it. The upgrades typically goose consumer demand, and there was no reason to think the just-launched Nintendo DSi XL would be any different.
To ensure long-term success, a video game company has to continually introduce new intellectual properties. Creating those is expensive, though – and if they don’t click with gamers, it’s essential to have strong existing franchises to cushion the blow.
While Nintendo is undergoing another fairly well documented hardware shortage after an unexpectedly strong December, the company’s executive vice president of sales & marketing is blaming software shortages on its disappointing February sales numbers.
After months of mystery, Sony has started spilling the beans about its upcoming motion control device.
Sony Playstation 3 consoles began to reactivate late Monday, after an error with the console’s online network rendered some machines incapable of playing many recent games, leaving thousands of gamers stranded.
Investors and analysts are wondering why GameStop’s CFO abruptly (and unexpectedly) left the company after just six months – and the company’s stock is taking a drubbing because of it.
The video game industry has known for a while that social networks represented a threat to the bottom line of traditional publishers – but the depth of that threat was unknown. A new survey of U.S. and U.K. players, though, underscores just how fast this new gaming category has grown.
The video game industry stumbled out of the gate in 2010, posting a 13 percent decline in January sales compared with 2009. But despite the negative news, observers are still expecting improvements in the months to come.
The success of Lara Croft and the “Tomb Raider” franchise is a cautionary tale for the video game industry—one that Take Two Interactive Software could learn from.
The music industry was almost killed — and ultimately saved — by it. The home video industry is growing because of it. But when it comes to video games, digital distribution is not really making much of an impact.
While Nintendo's earnings have held up relatively well during the financial crisis, the same canno be said about its shares, which has lost a sixth of their value last year, compared to the overall tech sector which staged a spectacular recovery over the same period. So what happened?
The news is out, Apple's iPad will compete with e-Readers, portable game devices, and it will create a whole new category of portable video players. The good news for content creators is the fact that it'll sell for $499.
This is a live blog from Jim Goldman who is in San Francisco attending an event at the Yerba Buena Center for the Arts where it is expected Apple will unveil and share details of its newest product, The iPad.
The word is out on House Party, and the buzz is good, 2009 revenue nearly tripling from the prior year, and its repeat business rate growing to more than 60 percent. Kitty Kolding, CEO of House Party, expects the company is on a similar trajectory for 2010.
As the iPhone has become a more powerful force in the video game industry, it's not just customers that Apple is stealing away. More and more developers are switching allegiances as well.
In a surprise move on Wednesday, Sony unveiled its Motion Controller technology, a direct competitive threat to Microsoft's Project Natal, and way, way ahead of schedule.