Microsoft’s gesture-recognition controller, Kinect, set to hit stores this November, will launch with a price tag of $150, the company announced Tuesday.
The attempts of Sony and Microsoft to replicate the success of Nintendo's Wii gaming system has been met with lukewarm reception, CNBC.com's Chris Morris reports.
Analysts and industry observers were expecting June’s video game sales numbers to be pretty awful. Unfortunately, they were right.
Are some companies just too big for their own good? That's the focus of our series this week called 'Smash 'Em Up!'
Microsoft should look at spinning off its consumer businesses—an $11 billion-a-year, red-ink-stained amalgam—and refocusing on its real core: internal software and the apps that run on it.
After a surprising—and staggeringly bad—April, the video game industry showed fledgling signs of life in May—but nothing that’s going to cause investors to cheer. Take Two Interactive Software, though, may finally have a hit franchise that will divert investor focus away from “Grand Theft Auto”.
With the Supreme Court scheduled to hear arguments later this year about whether states should be allowed to regulate the sale of violent video games, you might think game makers would consider dialing down the number of shooter titles.
Which brands make the rich happy? A new study from the Affluence Collaborative, a research project formed by several marketing groups, attempted to answer that question, and found that the top brands on that list are all technology names.
Recently, market research firm NPD found that during the first quarter of 2010, consumers purchased more Google Android-based devices than iPhones. It was an important win for Google and Android. But for investors, it was eye-opening.
All those people who said Michael Jackson might earn more in death than in life are being proved right.
Disney/Pixar's "Toy Story 3" blew past expectations and brought in $109 million at the US box office. Sixty percent of the movie's gross was from 3-D screens, which charge $3 more, on average, per ticket. The question is, what impact will this movie really have on Disney and other studios?
We’ve compiled a list of games likely to perform well at retail this holiday season. That doesn’t mean they’ll be smashes, but they’re likely to connect with today’s gaming audience.
Hardware announcements tend to get the lion's share of the spotlight at E3, but in the long run, all of those devices are just tools. The real stars of the show are the titles that publishers have on display.
Pay $60 for a packaged game or get a variation of that content free online? That choice is putting pressure on game developers.
While the video game industry has its share of problems, complacency is not one of them.
With the exception of sure-fire blockbusters, most gaming companies aren’t that interested lately in licensing the gaming rights of titles from film studios, having been burned too many times by titles that were critical and commercial failures.
Instead of rolling out brand new game systems for the living room, though, manufacturers are looking to build on the market they’ve already created.
You'd never guess from game developers' E3 presentations that game software sales dropped 7 percent year-to-date through April. This is game companies once-a-year opportunity to roll out their schedule and get fans excited, appealing directly to the bloggers and fan sites that chronicle every upcoming game.
Nintendo kicked off its big E3 event with America CEO Reggie Fils-Aime singing the praises of the Wii and the DS. But the keynote comes amid multiple threats to the Nintendo juggernaut, from the likes of Microsoft and Apple. And how Nintendo responds, and how quickly, will determine whether its best days are behind it, or still ahead.
As Microsoft, Sony and Nintendo promote their upcoming hardware innovations, a burgeoning company called OnLive sits on the show floor of the video game industry’s trade show, sending out the message that dedicated game machines could be a thing of the past.