Sony has revised up its earnings forecast for it gaming and virtual reality (VR) divisions in its latest corporate strategy meeting. » Read More
U.S. stock index futures edged lower ahead of the open Monday in the wake of a strong close for Wall Street Friday and ahead of fresh data on the housing sector.
Microsoft has known for a while that the trick to getting the Xbox 360 integrated into people’s living rooms is to load it with non-gaming features. It’s a strategy that was worked well for the company.... Now, though, Sony is quickly following suit...which could give it an advantage as the industry prepares for a crucial holiday season.
Digital distribution has been a hot topic in the video game industry for years – with developers, publishers and retailers trying to forecast when it will become a real threat to traditional brick and mortar stores. New data, however, shows that time might be closer than many were expecting.
Microsoft’s gesture-recognition controller, Kinect, set to hit stores this November, will launch with a price tag of $150, the company announced Tuesday.
The attempts of Sony and Microsoft to replicate the success of Nintendo's Wii gaming system has been met with lukewarm reception, CNBC.com's Chris Morris reports.
Analysts and industry observers were expecting June’s video game sales numbers to be pretty awful. Unfortunately, they were right.
Are some companies just too big for their own good? That's the focus of our series this week called 'Smash 'Em Up!'
Microsoft should look at spinning off its consumer businesses—an $11 billion-a-year, red-ink-stained amalgam—and refocusing on its real core: internal software and the apps that run on it.
After a surprising—and staggeringly bad—April, the video game industry showed fledgling signs of life in May—but nothing that’s going to cause investors to cheer. Take Two Interactive Software, though, may finally have a hit franchise that will divert investor focus away from “Grand Theft Auto”.
With the Supreme Court scheduled to hear arguments later this year about whether states should be allowed to regulate the sale of violent video games, you might think game makers would consider dialing down the number of shooter titles.
Which brands make the rich happy? A new study from the Affluence Collaborative, a research project formed by several marketing groups, attempted to answer that question, and found that the top brands on that list are all technology names.
Recently, market research firm NPD found that during the first quarter of 2010, consumers purchased more Google Android-based devices than iPhones. It was an important win for Google and Android. But for investors, it was eye-opening.
All those people who said Michael Jackson might earn more in death than in life are being proved right.
Disney/Pixar's "Toy Story 3" blew past expectations and brought in $109 million at the US box office. Sixty percent of the movie's gross was from 3-D screens, which charge $3 more, on average, per ticket. The question is, what impact will this movie really have on Disney and other studios?
We’ve compiled a list of games likely to perform well at retail this holiday season. That doesn’t mean they’ll be smashes, but they’re likely to connect with today’s gaming audience.
Hardware announcements tend to get the lion's share of the spotlight at E3, but in the long run, all of those devices are just tools. The real stars of the show are the titles that publishers have on display.
Pay $60 for a packaged game or get a variation of that content free online? That choice is putting pressure on game developers.
While the video game industry has its share of problems, complacency is not one of them.
With the exception of sure-fire blockbusters, most gaming companies aren’t that interested lately in licensing the gaming rights of titles from film studios, having been burned too many times by titles that were critical and commercial failures.
Instead of rolling out brand new game systems for the living room, though, manufacturers are looking to build on the market they’ve already created.