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  • Toy Story 3

    Disney/Pixar's "Toy Story 3" blew past expectations and brought in $109 million at the US box office. Sixty percent of the movie's gross was from 3-D screens, which charge $3 more, on average, per ticket. The question is, what impact will this movie really have on Disney and other studios?

  • The worst part about E3 is the waiting. After injesting a flood of information for hundreds of titles and watching their excitement levels rise to critical peaks, players now must sit back and be patient. Some of the games won’t be out for months. For others, it could be years. Figuring out which will top this year’s sales charts is always a dangerous exercise. Publishers show carefully controlled demos of small segments of their games, specifically designed to pique interest. It might be fun in

    We’ve compiled a list of games likely to perform well at retail this holiday season. That doesn’t mean they’ll be smashes, but they’re likely to connect with today’s gaming audience.

  • 2010 E3 Electronic Expo

    Hardware announcements tend to get the lion's share of the spotlight at E3, but in the long run, all of those devices are just tools.  The real stars of the show are the titles that publishers have on display.

  • Pay $60 for a packaged game or get a variation of that content free online? That choice is putting pressure on game developers.

  • Microsoft’s Xbox Kinect, a gesture-recognition controller – a camera that is able to detect subtle movements and sounds from players.

    While the video game industry has its share of problems, complacency is not one of them.

  • Hollywood sign

    With the exception of sure-fire blockbusters, most gaming companies aren’t that interested lately in licensing the gaming rights of titles from film studios, having been burned too many times by titles that were critical and commercial failures.

  • As it does every four or five years, the video game industry is rebooting itself this year. Instead of rolling out brand new game systems for the living room, though, manufacturers are looking to build on the market they’ve already created. “The video game sector is nearing a turning point, with the potential for new hardware innovations and a strong development pipeline to reinvigorate growth,” says Colin Sebastian, an analyst with Lazard Capital Markets. There was a lot of new hardware and tec

    Instead of rolling out brand new game systems for the living room, though, manufacturers are looking to build on the market they’ve already created.

  • A line of people waiting to play Assassin's Creed from Unisoft.

    You'd never guess from game developers' E3 presentations that game software sales dropped 7 percent year-to-date through April. This is game companies once-a-year opportunity to roll out their schedule and get fans excited, appealing directly to the bloggers and fan sites that chronicle every upcoming game.

  • Wii

    Nintendo kicked off its big E3 event with America CEO Reggie Fils-Aime singing the praises of the Wii and the DS. But the keynote comes amid multiple threats to the Nintendo juggernaut, from the likes of Microsoft and Apple. And how Nintendo responds, and how quickly, will determine whether its best days are behind it, or still ahead.

  • onlive_200.jpg

    As Microsoft, Sony and Nintendo promote their upcoming hardware innovations, a burgeoning company called OnLive sits on the show floor of the video game industry’s trade show, sending out the message that dedicated game machines could be a thing of the past.

  • Toy Story 3

    After a disappointing Memorial Day weekend, Hollywood is still waiting for hit movies to energize ticket sales and box office receipts, reports NYT.

  • E3_psp_200.jpg

    As the video game industry gathers at E3 to look forward to the holiday season and what it hopes are more prosperous times, storm clouds are gathering on the horizon that have the potential to radically change gaming in the months and years to come.

  • Scenes from the E3 Expo

    The giant Electronic Entertainment Expo, or E3, has been a great barometer for the electronic gaming industry. This year, look for a quiet, but palpable renaissance.

  • buying_vid_93.jpg

    Sales of software titles are down 8 percent year to date—a shortfall of more than $200 million, according to the most recent numbers from the NPD Group, which tracks video game purchases.

  • As the video game industry gets set to show off the games that will dominate the charts in the back half of 2010 and early 2011, what better time to see what has been driving sales for the first half of the year? After a disappointing 2009, software sales are down 11 percent so far this year, according to the most recent numbers from the NPD Group, which tracks game sales. That’s a shortfall of over $500 million. The numbers should begin to rebound in the coming months – but so far, 2010 hasn’t

    After a disappointing 2009, software sales are down 8 percent so far this year but the numbers should begin to rebound. Here are the best-selling video games of 2010.

  • The match ball for the opening World Cup fixture between South Africa and Mexico.

    ESPN 3D's launch Friday with World Cup coverage marks the beginning of a whole new 3D advertising business. The channel announced it's launching with 3D commercials from Disney/Pixar's Toy Story 3, (corporate synergy), plus Sony and Gillette.

  • Stocks ended mostly higher after a late rally Tuesday as banks and materials rebounded. But tech stocks remained under pressure.

  • Stocks staged a late rally Tuesday as energy stocks made a comeback. But tech stocks fell after several downgrades.

  • buying_vid2_93.jpg

    If the video game world were following its normal cycle, console makers would be revealing details of their next generation systems in less than two weeks. This cycle is anything but normal, though – and so at this year’s Electronic Entertainment Expo (E3), game makers will instead chart a new path.

  • Robbie Bach

    Microsoft is shaking up its entertainment and devices division, the group responsible for many of its most familiar consumer devices.