In 2006 Nintendo took video gaming out of the kids' room and into the living room, as its hit Wii created a new niche as the console the whole family could share. Read More
For the first time, people are using its XBox gaming console more for entertainment—watching movies and TV shows and listening to music—than for playing video games. Read More
Consumers of all ages are spending more time playing games on smartphones and social networks, and it’s having a far-reaching impact on videogame developers, toymakers and even retailers. Read More