- "Twilight" From Summit Takes A Bite Out of Major Studios
- Why Henry Waxman's New Post Is Good For Hollywood
- China Seems To Be Unexpected Bright Spot For TV Advertisers
- Netflix CEO Hastings On Digital Distribution And Economy
- Advertisers Want Auto Industry To Stay Afloat
- National Geographic Goes Video Gaming
- Television Networks Finding Ways To Cut Corners
- GE's Immelt: Still Interested In Media
- Sony And MGM's Bond Blockbuster Weekend
- Magazines Continue Being Ripped By Economy
- Out with Cox, in with Uptick Rule
- Pops & Drops: Hewlett-Packard, JP Morgan & Air Wagoner
- Mad Money Green Week: Owens Corning
- Fast & Furious: It's All About Soup
- Web Extra: The Trade on Walmart and RIMM
- Chartology: Grossly Oversold and Favoring the Upside
- The "Armageddon" Gameplan
- What's Next for Citigroup?
- What to Expect From a Geithner-led Treasury
- Citigroup Talks, But Nothing 'Walks' To Stabilize
- Soros: More Money Needed For U.S. Bailout
- HP Earnings: How Much Will "Hurt" From Economy?
- Obama Warns On Economy: Works On Stimulus Plan
- Citigroup's Ills May Signal Market Isn't Near Bottom
- US Inflation Bonds Hit by Deflation, May Recover
- Pros Say: Market Will Drop 5-10% — Ford Will Boom
- Bonds Drop on Profit-Taking, Geithner Move
- Jack Welch on Detroit: Let Them Go Bankrupt

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Virtual Worlds Expo |
In the first half of this year more than 300 million in venture capital financing poured into virtual world startups, with over 250 new virtual worlds popping up, and generating $700 million plus in business.
This event is where startups hype their new virtual environments, investors come to hunt for the next big thing, and perhaps most interesting, Fortune 500 Companies make big announcements in the space. There are the media and technology companies who are trying to bring their brands online with virtual worlds, and then there are the companies who are using virtual worlds to cut costs.
As travel gets increasingly expensive, and as companies become increasingly global, it makes more and more sense to conduct business in this virtual space, whether it's training employees, or holding virtual meetings.
PricewaterHouseCoopers is testing an internal virtual reality to connect its far flung offices, aiming to cut travel costs by recruiting, holding specialized training sessions and international meetings, all in this virtual space.
Cigna [CI
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]is the first healthcare provider to communicate with its members through virtual worlds. They're doing things like delivering workshops on healthy eating, but they're trying to take advantage of the virtual space by using impossibly large props to communicate an idea.
And PWC and Cigna aren't alone. Two-year-old Metaversality of San Antonio--a spinoff of Second Life--builds virtual worlds for companies including Toyota,[TM
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] AMD[AMD
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], and France Telecom. Virtual Worlds are still big business even as these companies may be watching their spending elsewhere.
And let's not forget about Second Life, the most prominent virtual world, which has nearly 15 million registered users. Hundreds of businesses from IBM[IBM
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] to Starwood [HOT
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]have built a presence in the virtual space.
Questions? Comments?



