- Has Twitter's Finest Hours (Seconds) Come and Gone?
- Intel's Andy Bryant Offers An Explanation
- Apple's Global Retail Invasion
- Intel Settles; AMD Settles the Score
- HP's Shot Across Cisco's Bow
- Back Off, Regulators!
- iPhone, App Strategy the 'New Dot Com?'
- Cisco Jumps; Rest of Market to Follow?
- Call It 'Microsoft Math'
- Intel in the Anti-Trust Crosshairs, but Why?
MOST SHARED
- CNBC Video: Warren Buffett & Bill Gates - Keeping American Great
- CNBC TRANSCRIPT: Warren Buffett & Bill Gates - Keeping America Great
- For Investors, The New Green Looks To Be White
- Dipping Into Green Investing
- Japan's Economy Expands for Second Staight Quarter
- Analysis: APEC Nations Back Face-Saving Climate Plan
- Should China Be Forced to Free-float the Yuan?
- Microsoft's Bill Gates Praises Apple's Steve Jobs For 'Saving the Company'
- Has Twitter's Finest Hours (Seconds) Come and Gone?
- U.S. Stocks Rally for the Second Straight Week
- Dollar is Not Plunging—So 'Calm Down': Market Strategist
- Strategists Say Markets Have More Upside — But How Much?
- Hirschhorn: Risk-Averse Traders
- Roginsky: A Funny Thing Happened on the Way to Financial Reform
- This Year's Biggest Thanksgiving Leftover: Cash
- TV Series Inks Unique Deal For Fight
- First Time Buyers Rescue Housing: Realtors
- Dollar General Trades Higher After Its IPO
- Japan's Economy Expands for Second Staight Quarter
- Shift Into High-Quality Stocks Could Move Market Higher
- China: Low US Interest Rates Threaten Recovery
- Drug Study Questions Effectiveness of Merck's Drugs
- Military Arms Race Dominates Dubai Air Show
- Disaster Film '2012' Drowns Rivals at Box Office
- Cramer: 5 Earnings Reports to Watch Next Week
- Cities With the Most Home Price Reductions
- This Year's Biggest Thanksgiving Leftover: Cash
RSS FEED
Tech Check
Get ready for the world's first subscription, download gamer network, courtesy of OnLive, a new company debuting this week from the entrepreneur who brought us WebTV all those many years ago.
![]() |
Paul Sakuma / AP |
OnLive, the brainchild of Steve Perlman, and in stealth mode these last seven years, was supposed to be unveiled at a splashy San Francisco event Tuesday night, on the eve of the big Computer Games Developer Conference Wednesday. Instead, details began to leak Monday night.
In my interview with Perlman, he told me he has lofty goals for his new venture, most notably providing a measure of competition for the three top console makers, Microsoft [MSFT
Loading...
()
], Sony [SNE
Loading...
()
] and Nintendo [NTDOY
Loading...
()
] that they have never seen before. And before you think "hyperbole," that there's no way a tiny start-up could unseat the big boys, might I remind you of Apple [AAPL
Loading...
()
], Google [GOOG
Loading...
()
] and any other garage venture from Silicon Valley.
OnLive includes a tiny set-top box Perlman calls the "MicroConsole" that links the internet and the company's service to your TV, as long as your part of the country (that's the 70 percent part) has a broadband connection. Any laptop with a wi-fi, other wireless or network connection won't need the box.
Once you're linked to the subscription based service, you'll have access to game titles from Warner Bros., Ubisoft, Take-Two Interactive, Electronic Arts, Eidos, Atari and a host of other top publishers who will all be announcing partnerships with the new service. Games can be accessed through the web, either bought or rented, and played by just a few participants, or players can play against thousands. There are no downloads, the games will live on OnLive's servers. It's an application of so-called "cloud computing" that the industry really hasn't seen before.
But here's the rub, and why Perlman tells me the days of the traditional console might be dwindling: Because the games live on servers and aren't downloaded, it won't matter what console you need, or what platform the games were developed for. They'll simply work on any TV, PC or Mac.
"When you watch a movie on TV, you don't think about what it was developed for, it just works," Perlman tells me. The same will be said of video games. And players will be able to access the games at a fraction of the cost of today's experience. Says Perlman, "Some consoles cost $300 or $400 or $500. Even more in some cases. So now, instead of spending all that money on a console, they can spend it on the games instead. Doesn't that sound more fun?"
He might have something here. While only a couple of dozen titles will be available when the service officially launches later this year, Perlman easily envisions entire libraries of titles available instantly with a simple click.
The games, their graphics -- no matter how complex -- will go directly to TV or computer through compression technology Perlman and his team have been slaving over for the past seven years. Publishers love the idea because there's virtually no chance of pirating the games on the service they're stored on the company's secure servers.
Perlman's incubator, Rearden Labs, grew OnLive with investment help from AutoDesk, Warner Bros., and Maverick Capital. And while other companies have tried this approach, none has come to market with the list of publishing partners/investors that OnLive boasts.
Perlman is joined on his management team by former Eidos Interactive CEO Michael McGarvey and Charles Jablonski, former VP of broadcast and engineering at NBC.
More details are expected at an official announcement Tuesday night.
Questions? Comments?









