Skip navigation

As of Friday, November 13th:
The blended earnings growth rate for the S&P 500 for Q3 2009, combining actual numbers for companies that have reported, and estimates for companies yet to report rose to -13.8% from -13.9% in the previous day.
As of October 1st, the earnings growth rate was at -24.7%.Of the 463 S&P 500 companies who have reported Q3, 80% beat estimates, 6% were in-line, and 14% were below estimates.  The blended earnings growth rate for the S&P 500 for Q3 2009 is currently at -13.8%. (Data provided by Thomson Reuters)

LATEST EARNINGS RESULTS


Current DateTime: 03:35:35 16 Nov 2009
LinksList Documentid: 29017166
Expiration DateTime: 11/16/2009 3:36:26 AM

Current DateTime: 03:35:36 16 Nov 2009
LinksList Documentid: 24355697

FEATURED QUIZZES


Current DateTime: 03:35:36 16 Nov 2009
LinksList Documentid: 33793611
  • The Billionaire BFF's

      Philanthropists. Bridge partners. Hockey players. Which responses are based on facts from Buffett's and Gates' real lives?

  • The Many Myths of Coca-Cola

      Can you tell which statements are true, and which ones are just rumors?

  • Think You Understand Markets?

      We've selected some questions from the Financial Industry Regulatory Authority's test of investor knowledge. See how you do ...


Current DateTime: 03:35:36 16 Nov 2009
LinksList Documentid: 24890560
  • Winterizing Your Portfolio

      If 2009 was the winter of our discontent, will 2010 be a winter wonderland for investors? A lot depends on the recovery—or lack thereof.

  • Investor's Guide to Real Estate

      Some even say the long-awaited recovery is here. Regardless, buyers and sellers alike can profit from our guide.

  • Alternative Investing

      Stocks and bonds? Sure. But it's a big world out there for investors.

powered by digg
New Mafia Game Hits Up Twitter Players for Money
By: Associated Press | 23 Jun 2009 | 09:39 AM ET
Text Size

Twitter founders still haven't decided how to cash in on their popular Internet messaging service -- to the delight of a rapidly growing audience. But the deliberate approach may not prevent a gold rush among opportunistic outsiders.

Lolplaying, the maker of a new role-playing game on Twitter called 140 Mafia, is trying to explore Twitter's moneymaking potential with Super Rewards, a "virtual currency" service that already has been reaping revenue from various forms of online recreation.
Twitter

The alliance is being announced Tuesday at a social gaming conference in San Francisco.

Super Rewards gives players of online and mobile games ways to gain the upper hand against their opponents. The price: a fee, or a willingness to accept offers from advertisers.

It's already proven to be a lucrative model at Facebook and News Corp's  MySpace [NWS  Loading...      ()   ] as well as on the iPhone. Now Super Rewards co-founder Jason Bailey is confident it will pay off on Twitter as 140 Mafia attracts more players. He already is impressed with the results since Super Rewards quietly began selling extra points and additional powers to "tweeple" this month when 140 Mafia's text-based take on organized crime made its Twitter debut.

"I'm already making more money from Twitter than Twitter is itself," Bailey boasted. And Bailey figures other programmers who have designed games and other applications for the service will be scrambling to capitalize on their innovations.

If that happens, Bailey thinks Twitter will need to impose more controls over the external applications and perhaps even demand a cut of the sales -- an approach that Apple [AAPL  Loading...      ()   ] has embraced for its iPhone.

Twitter co-founder Biz Stone didn't respond to a request for comment. He has previously emphasized the San Francisco-based startup doesn't need to generate revenue right now, partly because it still has most of the $55 million that it raised from venture capitalists.

Super Rewards doesn't need any venture capital, according to Bailey, who said the 40-employee company is on pace to reach $100 million in revenue this year. Super Rewards shares some of its revenue with game makers.

Most people pay Super Rewards about $10 for a competitive advantage, but some game players have forked over thousands of dollars, Bailey said.

"It's all about ego and status for them," he said. "Clearly, some people have more money than brains."

© 2009 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.
Tools:
Print EmailAdd This share icon

Current DateTime: 03:35:36 16 Nov 2009
LinksList Documentid: 29016957
Expiration DateTime: 11/16/2009 3:36:57 AM

Current DateTime: 03:35:37 16 Nov 2009
LinksList Documentid: 29017287
Expiration DateTime: 11/16/2009 3:36:27 AM


Current DateTime: 01:43:39 16 Nov 2009
LinksList Documentid: 29778428

Current DateTime: 01:38:25 16 Nov 2009
LinksList Documentid: 29779196

Current DateTime: 01:38:26 16 Nov 2009
LinksList Documentid: 29779199

Current DateTime: 01:38:26 16 Nov 2009
LinksList Documentid: 29779198
  Data is a real-time snapshot  *Data is delayed at least 15 minutes
Global Business and Financial News, Stock Quotes, and Market Data and Analysis

© 2009 CNBC, Inc.  All Rights Reserved.
A Division of NBC Universal
Thomson ReutersThomson Reuters