The social gaming space is falling behind the curve for the booming video game industry, a report from SuperData Research shows.» Read More
Microsoft is betting on "Titanfall" to boost sales of its Xbox One device, helping it catch up in terms of sales with rival Sony's PlayStation 4.
Jack Tretton, the president and CEO of Sony Computer Entertainment America, will step down at the end of the month, according to the company.
Pricing, availability and games are among the reasons the PlayStation 4 is outselling the Xbox One.
Gesture and voice recognition are hot in the gaming market, and Microsoft is trying to fight off competition with Kinect.
Last April, Zynga promised shareholders that 2013 would be a "transition year." Soon, we'll start to see the fruits of that labor.
A mobile monetization report by app tester Swrve showed that in-app purchases come from just 0.15 percent of players for half of free-to-play games.
Gamemaker King revealed in an SEC filing that shareholders are willing to raise money for IPO to raise its value as high as $7.6 billion.
Mobile gaming companies are making money worldwide, but in one country in particular they're really cleaning up.
The old classic makes a viral comeback with a real-time stream that allows thousands of users to play simultaneously.
Re/code Senior Editor Peter Kafka discusses King Digital Entertainment's IPO and Zynga's profitably.
Our ever-growing love for all things digital shows no signs of abating, with spend on media downloads surpassing $57 billion.
CNBC consumer reporter Kelli Grant gets the scoop on toys bound to be on a lot of kids' radar.
Sony will release a smaller, lighter version of its handheld PlayStation Vita in the U.S. at sometime this spring.
Hasbro president and CEO Brian Goldner says its entertainment content is driving its business, and discusses whether Hasbro will have pricing power again.
The developer of "Flappy Bird" took the game down at midnight on Sunday as he announced he would do 22 hours earlier.
Activision, who makes Call of Duty and World Of Warcraft is surging after announcing strong fourth quarter financials. USA Today reports.
Nintendo's new 10-year strategy includes an unexpected focus on nonwearable health monitors.
Take-Two Interactive beat expectations in Q3 2014, with $1.9 billion in non-GAAP revenue and earnings per share of $5.88 for the quarter.
Many professional gamers enter competitive gaming early and can make up to six figures, but they burn out after just a few years.
The social game maker posted results that, while still a loss, beat expectations, and said it would lay off 15 percent of its workers.
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Matt Hunter is the senior technology editor at CNBC.com.
Cadie Thompson is a tech reporter for the Enterprise Team for CNBC.com.
Working from Los Angeles, Boorstin is CNBC's media and entertainment reporter and editor of CNBC.com's Media Money section.
Jon Fortt is an on-air editor. He covers the companies, start-ups, and trends that are driving innovation in the industry.
Josh Lipton is CNBC's technology correspondent, working from CNBC's Silicon Valley bureau.
Activism will change over time, but investors expressing ideas and helping to create value is not a fad, Keith Meister said.
Brian White of Cantor Fitzgerald says that he wouldn't be surprised if Apple saw more watch additions sold in China than anywhere else.
Users almost universally hailed Apple's flagship wearable as a transformative moment in mobile tech. But do you need to run out and buy one? Maybe not.