The social gaming space is falling behind the curve for the booming video game industry, a report from SuperData Research shows.» Read More
Insight to the experience with PlayStation 4's new version of Project Morpheus, and when virtual reality could go mainstream, with Richard Marks, PlayStation R&D senior director.
CNBC's Phil Han reports from the UK's first ever permanent e-sports gaming arena and speaks to players hoping to take home the big prize.
Amir Anvarzadeh, director of Japan Equity sales at BGC Securities, says investors can start shorting Nintendo at 19,500 yen on Thursday because the partnership with DeNA is unlikely to give the firm a huge boost.
DeNA has launched a “business and capital alliance” with gaming giant Nintendo; meaning that Luigi and Mario could be on your phone quite soon.
Nvidia announced the Nvidia Shield, an Android based set-top box, the latest in a series of consumer product launches from the company.
Video game pioneer Richard Garriott is crowdfunding his "Shroud of the Avatar" game to be demonstrated today at the GDC.
Sony announced that Project Morpheus – a virtual reality headset exclusively for the PlayStation 4 – will be available to consumers in the first half of 2016.
Video game "Surgeon Simulator," made by a small developer has gained popularity after YouTube star PewDiePie embraced it.
Valve Software, creator of the industry's largest PC game digital distribution platform, will unveil new virtual reality hardware.
The "Exploding Kittens" project raised $8.7 million and has become the most backed Kickstarter campaign ever.
Finland's Rovio will start tailoring its Angry Birds mobile games to the Chinese market as it aims to step up business in the world's most populous country.
Facebook is developing virtual reality apps, pitting the social networking giant against Apple and other hardware competitors.
Apple has been granted a patent for an iPhone-compatible headset, hinting the company might be pushing into the virtual reality market.
Netflix has started to develop a live action series based on the popular "Legend of Zelda" games, the Wall Street Journal reported.
Take-Two said it now expects adjusted revenue of $1.65 billion to $1.70 billion, up from its previous forecast of $1.4 billion to $1.5 billion.
Forget the oddsmakers, if you really want to know who's going to win the big game, break out your copy of Madden.
Columbus Nova is expanding its footprint in video games. The investment firm has purchased Sony Online Entertainment.
Americans are spending an average of two hours per day playing games on mobile devices, Re/code reports.
The toy industry is looking strong, according to Peter Jenkinson, toyologist at Toyology, who says "app-controlled toys" and "artificial-intelligence toys" will be the industry's next big thing.
The multiyear losing streak by the video game industry finally came to an end in 2014, though any celebrations may be muted.
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Matt Hunter is the senior technology editor at CNBC.com.
Cadie Thompson is a tech reporter for the Enterprise Team for CNBC.com.
Working from Los Angeles, Boorstin is CNBC's media and entertainment reporter and editor of CNBC.com's Media Money section.
Jon Fortt is an on-air editor. He covers the companies, start-ups, and trends that are driving innovation in the industry.
Josh Lipton is CNBC's technology correspondent, working from CNBC's Silicon Valley bureau.
Billy Corgan says musicians are still heavily exploited, which will cause the restructuring of the music industry.
Investors are being picky with social media stocks given recent earnings releases.
LinkedIn's disappointing guidance is tied to growing pains and won't prevent long-term growth, UBS' Eric Sheridan says.