The video game industry has a projected 10% job growth in the next few years. Programs such as “Girls Who Game” help to teach the next generation and allow job diversity to continue to grow in the field.
CNBC's Kate Rogers reports on the video game industry being a big job creator.
Mike Olson, Piper Jaffray Senior Research Analyst, discusses Activision Blizzard's quarterly results and the trends in the gaming business.
Earnings are out for Zynga. CNBC's Julia Boorstin reports the details.
Earnings are out for Activision Blizzard. CNBC's Julia Boorstin reports the details. CNBC senior markets commentator Mike Santoli and Stephanie Link, TIAA Global Asset Management, weigh in.
CNBC's Julia Boorstin and Susan Li report the fun and games leading up to earnings season, including Activision and Priceline.
Christopher Grant, Polygon.com Editor-In-Chief, discusses the online and digital gaming space and whether physical copies of games are going extinct.
The company forecast revenue of about $1.08 billion, including a change in deferred revenue from online-based games. EA is releasing its latest FIFA game four days before the September-quarter ends, while it stops accounting for revenue from its digital business about five days before the quarter ends, Chief Financial Officer Blake Jorgensen said in an...
"Our digital business drove this quarter, particularly outperformance from" FIFA Ultimate Team "on console and" Star Wars: Galaxy of Heroes "on mobile," Chief Financial Officer Blake Jorgensen said in a statement. EA's adjusted revenue fell 1.6 percent to about $682 million in the first quarter ended June 30. EA forecast a loss of 17 cents per share and revenue of...
The video game industry has drastically changed since its early beginnings with Atari in the 1970s.
A cornerstone of the company's budding turnaround is Windows 10, which was released last year and which fixed many of the problems that made Windows 8 and 8.1 unpopular.
Bracken Darrell, CEO of Logitech, talks about the tech company's latest results and explains from where the sales strength is coming.
Nintendo's on the cusp of a change and it could soon unlock the vast potential of its intellectual property in the mobile gaming space, experts say.
TOKYO, July 28- Flush with the stunning popularity of the Pokemon GO mobile game, Nintendo aims to make more from marketing popular characters such as Super Mario, taking a leaf from the Walt Disney playbook where Mickey Mouse and friends bring in billions of merchandising dollars each year. The success of Pokemon GO- created by Nintendo, Pokemon Company and...
Seth Miller, Oasis Management manager, discusses his views on Pokemon Go and the future of Nintendo.
TOKYO, July 27- Japan's Nintendo Co Ltd booked a quarterly operating loss on a sharply stronger yen and delayed the launch of an accessory for Pokemon GO, but hopes for long-term growth are running high on the mobile game's success. Its main source of Pokemon GO income is set to come from its 32 percent stake in Pokemon Company which owns the licensing rights.
Nintendo reported a group operating loss for the April-June quarter of $47.3 million.
TOKYO, July 27- Japan's Nintendo Co Ltd booked an operating loss in the first quarter, hurt by unfavourable currency rates although hopes for long-term growth are running high on the worldwide success of Pokemon GO. Nintendo posted an operating loss of 5.1 billion yen for the April-June quarter, versus a profit of 1.15 billion yen in the same period a year earlier,...
TOKYO, July 27- Pokemon GO Plus, an accessory for the hit augmented reality mobile game, will be launched in September instead of the end of this month as originally planned, Nintendo said on Wednesday.
FTX Games says players will "decide between leading through raw power or gathering respect through loyalty."