NEW YORK— Shares of GameStop skidded Friday after the video game retailer reported strong second-quarter results but gave a forecast that disappointed Wall Street. GameStop said sales of downloadable content for "Batman: Arkham Night" and "Witcher 3" powered its results, and the company's adjusted profit and revenue came in above Wall Street estimates.» Read More
After a brief sales increase in September, video game sales took another nosedive in October — but the bad news may finally be over.
The midnight debut of "Call of Duty: Modern Warfare 2" lived up to expectations. Early this morning Activision/Blizzard reported that the game sold about 4.7 million copies, in North America and the United Kingdom Alone.
Activision Blizzard’s hugely anticipated "Call of Duty: Modern Warfare 2'' video game went on sale early Tuesday morning and analysts' sales estimates for the $60 game range from 11 to 13 million units by the end of 2009. So how should investors play it? Edward Williams, gaming analyst at BMO Capital Markets, shared his insights.
On the surface, a video game opening a virtual pet store doesn’t sound like something investors should care too much about. But when that game is “World of Warcraft,” the stakes change.
EA posted earnings on Monday that declined compared with last year, but profit topped analysts' forecasts. The company also announced layoffs of 1,500 positions in another round of restructuring and shares rose in extended trading.
Activision/Blizzard debuts "Call of Duty: Modern Warfare 2" tonight at midnight: this is expected to be the biggest game debut ever, already breaking pre-sale records.
Analysts expect the game could sell 4.5 to 5 million copies globally on its first day. That would shatter the 3.6 million record currently held by Take Two Interactive Software's "Grand Theft Auto IV" — and it would mean revenues of $270 million to $300 million for Activision.
It’s no secret the video game industry is having a rough 2009 here in the United States — but that's not the only place it's struggling.
While there are now over 100,000 apps in the Apple App store, the vast majority of them were created on a shoestring budget. With customers flocking toward lower-priced program, it just doesn’t make business sense to spend big development dollars—especially on games, the App store’s most crowded category.
Activision Blizzard CEO Robert Kotick said a change in the video game maker's release schedule caused the company to forecast a weaker than expected fourth quarter, but he spoke confidently about the upcoming release of games such as DJ Hero and Band Hero.
For decades, the Walt Disney Company has largely kept Mickey Mouse frozen under glass. Now, however, concerned that Mickey has become more of a corporate symbol than a beloved character for recent generations of young people, Disney is taking the risky step of re-imagining him for the future.
The third quarter of 2009 was a pretty horrendous one for the video game industry. Year over year sales plummeted amid a lack of ‘must have’ games. Now, as earnings season draws near, game makers are about to face the consequences.
Following a disappointing quarterly report card from gaming giant Nintendo, Hiroshi Kamide, gaming and software analyst at KBC Securities, believes the firm will do better next year.
Streaming movies are coming to the PlayStation 3. Netflix (NFLX) and Sony (SNE) on Monday announced a partnership that will let owners of the gaming system instantly watch roughly 17,000 movies and TV shows.
Despite an extensive marketing campaign, positive reviews and some of the most widespread media attention ever given to a video game, “The Beatles: Rock Band” had a relatively lackluster first month on store shelves.
The good news: After six consecutive months of negative numbers, the video game industry finally had a month that topped 2008’s sales figures. The bad news: It only did so by the skin of its teeth.
While the demographic for video games and action movies is basically the same, the track record for films based on games has been a pretty dismal one. For every “Tomb Raider”-sized hit, there are a handful of flops like “BloodRayne.”
The November 2005 launch of the Xbox 360 marked not only the beginning of a new cycle of video game hardware, it also launched a new era in video game pricing.
IPhone downloads count both free demos and paid games — and free is always more popular. So how does a small developer make a profit?
One of the video game industry’s most consistent hitmakers is taking things to the next level. PopCap Games, the creator of titles such as “Bejweled,” “Zuma,” “Bookworm” and “Peggle” – has raised $22.5 million from venture capitalists.