July 31- Electronic Arts Inc is back from the "dark side". EA said on Thursday that "extremely strong" preorders for "Star Wars: Battlefront" were behind its decision to raise its full-year revenue forecast to $4.45 billion from $4.40 billion. "is merely trying to rein in runaway expectations for Star Wars, during a highly competitive holiday window for first-person...» Read More
Alex Seropian, the founder of Bungie Software and co-creator of the "Halo" franchise has joined the company to oversee creative development across Disney’s in-house video game development teams.
The video game price wars are getting fiercer. Microsoft on Thursday announced plans to lower the price of its top-line Xbox 360 model from $399 to $299.
Nolan Bushnell has re-entered the industry, co-founding Reality Gap, a publisher exploring a new in-game economic model that can be transported across multiple titles. The idea is a simple one.
GameStop executives, who led the call for price reductions on the PlayStation 3 earlier this year, say they were a bit surprised with the timing of Sony’s actions earlier this week. But now that Sony has capitulated, they're expecting Microsoft and Nintendo to react.
Sony, hoping to regain its momentum in the video game space, will lower the price of the PlayStation 3 video game console by $100 starting Wednesday.
This year, though, it’s the game that publisher Electronic Arts hopes will turn around what has, so far, been a disappointing 2009.
Video game sales continued their downward spiral in July, the fifth consecutive month of declines in an industry many have referred to as “recession resistant.”
Technology has shaken up plenty of life’s routines, but for many people it has completely altered the once predictable rituals at the start of the day.
Analysts and investors both cheered Electronic Arts’ better than expected first fiscal quarter earnings Tuesday, but the video game publisher is still a long way from recapturing its glory days.
Sony and Nintendo may tell anybody who will listen that they’re not planning to drop console prices this year, but judging by the results from each company’s first fiscal quarter, neither video game console maker may have a choice.
With video game sales already 12 percent behind last year's pace, video game publishers and retailers have been counting heavily on a strong holiday season to help turn things around. More and more, though, that's looking unlikely.
If you’ve got some lingering recession rage, you’re going to want this app, a videogame for your iPhone or iTouch that let's you squash shady bankers and CEOs.
Video game sales in June posted the biggest year-over-year decline in nine years, rounding out a very weak first half for the industry.
Harry Potter is some Wizard; he turns pretty much every business he touches into gold. The sixth movie in the franchise "Harry Potter and the Half-Blood Prince" opened at 12:01 Wednesday am with a record take; its 3,000 plus midnight shows brought in $22.2 million at the US box office. That's a solid ten million dollars more than the midnight gross from the previous Potter film. This puts the wizard on track for the biggest Wednesday to Sunday opening ever.
Investors are predictably slamming shares of Take Two Interactive Software after Monday’s downwardly revised revenue guidance, with the focus primarily on the financial impact.
While video game sales top Hollywood’s annual box office receipts these days, they still have a lot to learn from the movie industry.
Sales of new video game software are down 7 percent compared to 2008, according to the NPD Group. But a new study by Nielsen finds that used game sales are at an all time high.
Video game systems could be significantly cheaper this holiday season.
A PSP Phone could help Sony gain further traction in the mobile gaming market, and might just give it the boost its needs to catch up with Nintendo’s DS and DSi systems.
Best Buy has launched a trial program allowing video gamers to trade in their old titles for store credit. The big box retailer is the latest in a string of companies that is exploring ways to tap into the growing used game market, which currently is valued at between $2 billion to $3 billion annually.