"We were basically the only girls in the room," recalled Lindsey O'Brien, 21, a rising senior at Philadelphia's Moore College of Art& Design. The Massachusetts Institute of Technology created its Game Lab in 2012. New York University's Tisch School began offering a video game design degree last year. "There's going to be a huge boom of women entering the industry in... » Read More
The video game industry has known for a while that social networks represented a threat to the bottom line of traditional publishers – but the depth of that threat was unknown. A new survey of U.S. and U.K. players, though, underscores just how fast this new gaming category has grown.
'It was almost 14 years ago that I uttered those very words to you to announce my debut into professional golf. Today, it obviously comes with a much different tone.' That's how I think Tiger Woods should start off his statement tomorrow.
The video game industry stumbled out of the gate in 2010, posting a 13 percent decline in January sales compared with 2009. But despite the negative news, observers are still expecting improvements in the months to come.
It hasn’t been a good week to be an Electronic Arts shareholder. The company’s stock fell nearly 10 percent Tuesday after it gave a dire forecast for the coming quarter. Activision, meanwhile, thrilled its shareholders with better-than-expected quarterly numbers.
The news from Electronic Arts bordered on dismal for the company's third fiscal quarter, but the outlook is downright depressing for those investors long in these shares.
It's no secret Electronic Arts has been feeling some pressure lately. And when the company reports its third quarter tonight after the bell, we'll get the best indication yet as to just how tough times have gotten for the world's biggest game publisher.
The success of Lara Croft and the “Tomb Raider” franchise is a cautionary tale for the video game industry—one that Take Two Interactive Software could learn from.
The 'Grand Theft Auto' publisher confirms it has begun a restructuring, which will include an unspecified number of layoffs.
The music industry was almost killed — and ultimately saved — by it. The home video industry is growing because of it. But when it comes to video games, digital distribution is not really making much of an impact.
Look no further than the Windows 7 upgrade cycle, courtesy of retail sales, for the real strength behind this story.
Earlier this morning, Electronic Arts announced that it was opening up the beta to its Tiger Woods PGA Tour Online game. The company also announced that it would go through with a console title with Tiger Woods as its lead endorser this summer. We sat down with EA Sports president Peter Moore to see why the company made these decisions.
As the iPhone has become a more powerful force in the video game industry, it's not just customers that Apple is stealing away. More and more developers are switching allegiances as well.
The Mad Money host explains why you should avoid this fizzy drink maker. Plus, get calls on video games, 3-D movies and more.
The video game industry was down 8 percent compared to the 2008 sales numbers, with sales of $19.7 billion. It was the first time since 2002 that video game companies as a whole have posted notable negative growth.
Netflix has been on a run, announcing deal after deal to make digital access to its movie library available to subscribers from their televisions.
The game publisher, which has been attempting a turnaround for nearly two years, on Monday warned that its earnings for the December quarter would be significantly lower than expected. Shares, predictably, are under fire today, down nearly 8 percent.
The technology industry is going retro — moving away from remote controls, mice and joysticks to something that arrives without batteries, wires or a user manual. It’s called a hand. The NYT explains.
The life span of the couch potato's magic wand may be drawing to a close, with the dawn of 3D gesture-recognition devices. e the couch potato's magic wand may be drawing to a close, with the dawn of 3D gesture-recognition devices.
It’s obvious that the company is never going to earn its letterman’s jacket, so perhaps the time has come for it to walk away from the sports category.
Carl Icahn and Take Two Interactive Software are hardly strangers. The investor raised eyebrows Thursday after reporting an 11.3 percent stake in the video game publisher. Given his activist shareholder history, some took that as a sign that Take Two would soon be back on the sales block.