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Business Electronic Entertainment Expo 2011

  • e3_2010_crowd2_300.jpg
    By: Chris Morris|Special to CNBC.com

    Investors haven't had a lot of luck with the video game sector over the past few years, but this year there is excitement at the annual E3 trade show.

  • facebook_140.jpg

    While console and dedicated handheld systems are well represented at E3 — and games for mobile phones have a moderate presence — there are very few social network gaming companies at the show. And given the growing size of that segment of the industry, that's a major hole.

  • top_ms_140.jpg
    By: Chris Morris|Special to CNBC.com

    Microsoft is intensifying its efforts to appeal to both core gamers and non-gamers, announcing two new titles in its blockbuster "Halo" franchise Monday and plans to integrate live TV into the console.

  • kinect_140.jpg
    By: Chris Morris|Special to CNBC.com

    Microsoft is expected to use the annual E3 gaming convention to reveal new plans for its Xbox Kinect, including a new slate of new titles.

  • ignition_ent_140.jpg
    By: Chris Morris|Special to CNBC.com

    Ignition Entertainment is finishing work on "El Shaddai: Ascension of the Metatron," based on the Book of Enoch, an ancient text that, while not a part of either the Jewish or Christian canon, is printed in the Dead Sea Scrolls.

  • Wii Fit
    By: Shelly K. Schwartz, |Special to CNBC.com

    Manufacturers are delivering an ever growing roster of exercise games and interactive fitness technology to health clubs, YMCAs, park, recreation centers and even schools.

  • nintendo_ds_140.jpg
    By: Chris Morris|Special to CNBC.com

    As the video game industry prepares for its annual trade show,  it's facing challenges from social networking and mobile games. Many companies find themselves at a critical juncture in their evolution.

Videos

  • Activision Blizzard: Cashing in on

    CNBC's Julia Boorstin reports the video game maker has come up with a new business model designed to drive more revenue from its blockbuster game.

  • Call To the Floor: Gamestop

    Discussing recent stock weakness and future growth prospects for the world's largest video game retailer, with Paul Raines, GameStop CEO.

  • Gamer Stocks: Time to Play?

    Discussing Activision's strong Q1 earnings and the broader outlook for the video game space, with Eric Handler, MKM Partners, and Arvind Bhatia, Sterne Agee.

Slideshows

  • Every new entertainment medium is initially seen as something detrimental to the nation's youth. It happened with comic books. It happened with music. And it's still happening with video games. The majority of titles that are released each year are made for general audiences and enjoyed by families. But it only takes a few bad apples to damn an entire industry. And the gaming industry has had its share. Since the days of the Atari 2600, developers have pushed the artistic envelope, but sometimes
    By: By Chris Morris, Special to CNBC.com

    Here are 10 titles that have galvanized critics of the industry – and sometimes even had hard core gamers wondering what the developers were thinking.

  • While the Halo series might be one of the biggest names in the gaming universe, the Master Chief falls a bit short when it comes to his peers. Microsoft's biggest franchise is nowhere to be found in the ranking of the industry's best selling games, as ranked by life-to-date sales. The list, calculated by the NPD Group, uses data that reaches back to 1995 is not inflation adjusted. (It looks at gross sales.) But it still shines some light on the biggest individual titles the industry. CNBC.com lo

    Wondering which video games will define this generation? CNBC.com looks at the 10 best-selling video games. Check out the list!

  • There’s a reason Hollywood relies so heavily on the gaming world for film ideas. While the hit to miss ratio skews towards misses, when a game-based film hits, it hits big. "For example, Paramount made over $430 million by having Angelina Jolie shimmy into Lara Croft’s short-shorts in 2001 and 2003. And it made another $1.5 billion from films based on the “Transformers.”But some of the board- and video games (and toys) that studios are tapping for upcoming films are just downright baffling.

    There’s a reason Hollywood relies so heavily on the gaming world for film ideas. While the hit to miss ratio skews towards misses, when a game-based film hits, it hits big.

  • As it does every four or five years, the video game industry is rebooting itself this year. Instead of rolling out brand new game systems for the living room, though, manufacturers are looking to build on the market they’ve already created. “The video game sector is nearing a turning point, with the potential for new hardware innovations and a strong development pipeline to reinvigorate growth,” says Colin Sebastian, an analyst with Lazard Capital Markets. There was a lot of new hardware and tec

    Instead of rolling out brand new game systems for the living room, though, manufacturers are looking to build on the market they’ve already created.

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