Dublin, Aug. 11, 2014 (GLOBE NEWSWIRE) -- Research and Markets (http://www.researchandmarkets.com/research/jhmgnw/video_games) has announced the addition of the "Video Games - Global Strategic Business Report 2014: Growth in Home Broadband Connectivity Increases PC Based Online Gaming Subscriptions" report to their offering.
This report analyzes the worldwide markets for Video Games in US$ Million by the following Platforms: Console Games, Handheld Games, PC Games (Digital and Boxed), Online Games, and Wireless Games.
The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East, and Latin America. Annual estimates and forecasts are provided for the period 2013 through 2020. Also, a seven-year historic analysis is provided for these markets. Market data and analytics are derived from primary and secondary research. Company profiles are primarily based on public domain information including company URLs.
The report profiles 137 companies including many key and niche players such as:
- Activision Blizzard, Inc.
- Atari, Inc.
- Capcom Co., Ltd.
- Electronic Arts, Inc.
- iWin, Inc.
Key Topics Covered:
I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS
- Study Reliability and Reporting Limitations
- Data Interpretation & Reporting Level
- Quantitative Techniques & Analytics
- Product Definitions and Scope of Study
- Console Games
- Handheld Games
- PC Games (Excluding Online Games)
- Online Games
- Wireless Games
II. EXECUTIVE SUMMARY
1. INDUSTRY OVERVIEW
2. NOTEWORTHY TRENDS, GROWTH DRIVERS & CHALLENGES
3. PRODUCT OVERVIEW
4. PROCESS OVERVIEW
5. REGULATORY FRAMEWORK
6. PRODUCT LAUNCHES/DEVELOPMENTS
7. RECENT INDUSTRY ACTIVITY
8. FOCUS ON SELECT PLAYERS
9. GLOBAL MARKET PERSPECTIVE
1. THE UNITED STATES
6. MIDDLE EAST
7. LATIN AMERICA
IV. COMPETITIVE LANDSCAPE
Total Companies Profiled: 137 (including Divisions/Subsidiaries
- 168) The United States (91) Canada (2) Japan (16) Europe (43)
- France (3)
- Germany (7)
- The United Kingdom (16)
- Italy (1)
- Spain (2)
- Rest of Europe (14) Asia-Pacific (Excluding Japan) (14) Latin America (1) Middle East (1)
For more information visit http://www.researchandmarkets.com/research/jhmgnw/video_games
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Source:Research and Markets