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'Destiny' helps brighten gamer's quarterly results

It was "Destiny" that helped push Activision's earnings results higher than expected in the third quarter. In what Activision says was one of the 10 biggest U.S. video-game launches of all time, "Destiny" has 9.5 million registered users.

Activision is working on an expansion and a sequel, and intends to spend $500 million over the next 10 years on the franchise.

Activision Blizzard's "World of Warcraft" also drove sales higher this quarter.

Screenshot from video game 'Destiny'
Activision

"Looking ahead, we have more opportunities than ever before to fuel our growth by creating great content using new platforms and business models while also expanding into new geographies," Activision Blizzard CEO Bobby Kotick wrote.

Next week, the publisher plans to release "World of Warcraft: Warlords of Draenor." In December, "The Dark Below," the first expansion to "Destiny," will be released for Sony's PlayStation 3 and 4 as well as Microsoft's Xbox One and Xbox 360.

Activision will add to its 2015 product portfolio with two additional franchises, "Call of Duty Online," including virtual item sales and "Heroes of the Storm."

Read MoreActivision gets out big guns for 'Call of Duty: Advanced Warfare'

Rival gamemakers Electronic Arts and Take Two Interactive also posted positive results. Electronic Arts reported better-than-expected revenue and profit for its second quarter last week, driven by strong digital sales from titles such as "FIFA" and by cost controls. Take Two also hiked its 2015 outlook.