CMGE Reports Fourth Quarter and Full Year 2014 Unaudited Financial Results

HONG KONG, March 26, 2015 (GLOBE NEWSWIRE) -- China Mobile Games and Entertainment Group Limited ("We," "CMGE" or the "Company") (Nasdaq:CMGE), the largest publisher and a leading developer of mobile games in China, today reported its unaudited financial results for the fourth quarter and full year ended December 31, 2014.

Fourth Quarter 2014 Financial Highlights

  • Revenues were RMB417.8 million (US$67.3 million1), compared with RMB146.4 million in the fourth quarter of 2013 and RMB357.6 million in the third quarter of 2014, and exceeded guidance for the quarter of RMB380.0 million by about 10%. Revenues were 185.4% higher year-over-year and 16.8% higher quarter-over-quarter.
  • Net income attributable to China Mobile Games and Entertainment Group Limited's ordinary shareholders ("net income attributable to CMGE") was RMB67.4 million (US$10.9 million), compared with RMB34.2 million in the fourth quarter of 2013 and RMB75.5 million in the third quarter of 2014.
  • Non-GAAP2 net income attributable to CMGE was RMB87.9 million (US$14.2 million), compared with RMB34.5 million in the fourth quarter of 2013 and RMB83.2 million in the third quarter of 2014. Non-GAAP net income attributable to CMGE was 154.8% higher year-over-year and 5.7% higher quarter-over-quarter. In the fourth quarter of 2014, the Company incurred an additional share-based compensation expense of RMB12.7 million (US$2.1 million) for performance based share options issued to employees as financial performance targets for 2014 were achieved.
  • Basic and diluted earnings per American Depositary Share3 ("ADS") were RMB2.16 (US$0.35) and RMB2.04 (US$0.33), respectively, compared with basic and diluted earnings per ADS of RMB1.28 and RMB1.18, respectively, in the fourth quarter of 2013. Basic and diluted earnings per ADS were RMB2.42 and RMB2.30, respectively, in the third quarter of 2014.
  • Non-GAAP basic and diluted earnings per ADS were RMB2.81 (US$0.45) and RMB2.66 (US$0.43), respectively, compared with non-GAAP basic and diluted earnings per ADS of RMB1.28 and RMB1.19, respectively, in the fourth quarter of 2013. Non-GAAP basic and diluted earnings per ADS were RMB2.67 and RMB2.54, respectively, in the third quarter of 2014.

Full Year 2014 Financial Highlights

  • Revenues were RMB1,264.7 million (US$203.8 million), representing an increase of 258.3% compared with RMB353.0 million in 2013.
  • Net income attributable to CMGE was RMB232.1 million (US$37.4 million), representing an increase of 904.8% compared with RMB23.1 million in 2013.
  • Non-GAAP net income attributable to CMGE was RMB272.1 million (US$43.9 million), representing an increase of 585.4% compared with RMB39.7 million in 2013.
  • Basic and diluted earnings per ADS were RMB7.67 (US$1.24) and RMB7.22 (US$1.16), respectively, compared with basic and diluted earnings per ADS of RMB0.98 and RMB0.89, respectively, in 2013.
  • Non-GAAP basic and diluted earnings per ADS were RMB8.99 (US$1.45) and RMB8.47 (US$1.36), respectively, compared with Non-GAAP basic and diluted earnings per ADS of RMB1.74 and RMB1.67, respectively, in 2013.
  • Cash and cash equivalents were RMB349.3 million (US$56.3 million) and short-term investments were RMB42.4 million (US$6.8 million) as of December 31, 2014.

Fourth Quarter Select Operating Data

  • Total paying user accounts4 for social games were 6.3 million, compared with 3.2 million in the fourth quarter of 2013 and 6.2 million in the third quarter of 2014. Average revenue per paying user account ("ARPU") for social games was RMB47.0, compared with RMB36.6 in the fourth quarter of 2013 and RMB45.9 in the third quarter of 2014.
  • Total paying user accounts5 for single-player games (excluding single-player game bundles) were 7.2 million, compared with 2.8 million in the fourth quarter of 2013 and 4.0 million in the third quarter of 2014. ARPU for single-player games (excluding single-player game bundles) was RMB12.8, compared with RMB7.4 in the fourth quarter of 2013 and RMB17.2 in the third quarter of 2014.
  • Total subscriptions6 for single-player game bundles were 0.6 million in the fourth quarter of 2014, compared with 1.1 million in the fourth quarter of 2013 and 0.6 million in the third quarter of 2014. Average revenue per subscription for single-player game bundles was RMB4.7, compared with RMB4.9 in the fourth quarter of 2013 and RMB4.9 in the third quarter of 2014.
  • Average monthly active users ("MAUs")7 for the fourth quarter of 2014 were 71.5 million, compared with 28.0 million in the fourth quarter of 2013 and 36.6 million in the third quarter of 2014. Average daily active users ("DAUs")8 for the fourth quarter of 2014 were 6.9 million, compared with 9.8 million in the fourth quarter of 2013 and 5.3 million in the third quarter of 2014.

Full Year 2014 Select Operating Data

  • Total paying user accounts for social games were 21.1 million, a significant increase from 7.7 million in 2013. Full-year ARPU was RMB43.8, compared with RMB28.9 in 2013.
  • Total paying user accounts for single-player games (excluding game bundles) were 18.5 million, compared with 13.7 million in the 2013. Full-year ARPU was RMB14.4, compared with RMB4.3 in 2013.
  • Total subscriptions for bundles were 3.2 million in 2014, a decrease from 6.1 million in 2013, and average revenue per subscription was RMB4.1, compared with RMB5.1 in 2013.
  • Average MAUs for 2014 were 36.7 million, compared with 12.9 million in 2013. Average DAUs for 2014 were 4.7 million, compared with 1.7 million in 2013.
  • As of 31 December 2014, the Company had a diversified portfolio of 668 single player games and 83 social games.

"During 2014 we have achieved many significant milestones," said Mr. Ken Jian Xiao, Chief Executive Officer of CMGE. "First, we further advanced our leadership position in the China mobile game publishing industry, as reflected by our leading and expanding share of gross billings according to Analysys International. Second, we increased our revenue and Non-GAAP profitability sequentially and on a year-to-year basis. Finally, we significantly grew our player base, from 28.0 million MAUs in the fourth quarter of 2013 to 71.5 million MAUs in the fourth quarter in 2014."

As of December 31, 2014, the Company had over 1,500 employees, with offices located in Shenzhen, Guangzhou, Beijing, Chengdu, Shanghai, Hong Kong, Taipei, Tokyo and Seoul. The Company has grown rapidly in 2014 in both its publishing business and self-developed games. Moreover, throughout the course of the year, the Company has strengthened its intellectual property ("IP") and overseas strategy. Building on the core principles of "product innovation" and "user satisfaction," the Company has firmly established a diverse and comprehensive mobile gaming ecosystem that includes its self-developed games, publishing business, IP, game support platform and distribution platform.

Publishing business

According to Analysys International, the Company ranked No. 1 in terms of gross billings among China's mobile game publishers for six straight quarters from July 2013 to December 2014, and was estimated to have approximately 20.1% of the mobile game publishing's market share in China during the fourth quarter of 2014. Since establishing our third-party publishing business in the middle of 2013, the Company has successfully published more than ten mobile games each with monthly gross billings over RMB10 million, including Despicable me: Minion Rush (神偷奶爸:小黄人快跑), Crisis Action (全民枪战), Super Hero (超级英雄), Tian Tian Ying Xiong (天天英雄) and Jue Zhan Sha Cheng (决战沙城). In particular, Jue Zhan Sha Cheng (决战沙城), a MMORPG mobile game, has been showing improving monthly gross billings in recent months. In addition, the Company recently published four new games, including The King of Fighters' 97 (拳皇97对战版), Monster Hunter- the Great Hunting Quest (怪物猎人:大狩猎), Pleasant Goat and Big Big Wolf Rush(喜羊羊快跑) and Uncharted Waters V(大航海时代5).

Crisis Action (全民枪战), one of the world's first First Person Shooting ("FPS") mobile games, has been very successful. In addition, on January 29, 2015, we published Pleasant Goat and Big Big Wolf Rush (喜羊羊快跑) ("Pleasant Goat"), the world's first 3D running game based on the Pleasant Goat and Big Big Wolf Rush (喜羊羊快跑) IP rights that we acquired. In its first day of launch, Pleasant Goat reached 2.85 million downloads in a single day. Pleasant Goat also generated monthly gross billings of over RMB20 million during its first month of being published. During February of 2015, Uncharted Waters V (大航海时代5), which we published in cooperation with Tecmo Koei became one of the few successful Japanese mobile games published in China in the first quarter of 2015.

In 2014, the Company also published high-quality mobile games outside of China. The Company has established offices in Hong Kong, Taiwan, Korea and Japan to focus on the localization of the games it publishes as well as actively pursue collaboration opportunities with overseas marketing platforms. Throughout 2014, the Company published more than 10 mobile games overseas, including in Hong Kong, Macau, Taiwan, Korea, Thailand and Russia. Such games include Wu Shuang San Guo (无双三国), Wonder Hero (英雄本色), Age of Tank (坦克世界), Chao Shen Xue Yuan (超神学园), Chao Shen Lian Meng (超神联盟), Da Hua Xi You (大话西游), Wei Shou Lai Xi (尾兽来袭), Jin Gu Bang OL (金箍棒OL) and Dark Creator (暗黑创世神), many of which have performed well in these markets on both Android and iOS. Rise of Darkness (全民破坏神), an MMORPG mobile game published by Tencent in Mainland China, for which the Company has the rights to publish in the United States, Canada, Australia and the United Kingdom, is expected to be launched in the United States and Canada in April of 2015. The Company currently has a strong overseas publishing pipeline and is preparing to publish the following games overseas in 2015: The Creator (无间狱), Blood Reincarnation (战国阴阳师), War Valley: Age of Valor (战谷:勇者时代) and Clash Of Galaxy.

In recognition of the success of its publishing business, for the 2014 Golden Plume Awards, the Company was named "The 10 Best Game Enterprises". Moreover, the Company's game Crisis Action was named "The Most Popular Social Game".

Self-developed games

According to Analysys International, the Company was ranked a Top 10 developer in China in both the third and the fourth quarter of 2014. In 2014, the Company's self-developed MMORPG mobile game Wonder Hero (英雄本色) was ranked first in popularity rankings on Kakao Talk, Naver, T-store, N-store within 48 hours after its launch in Korea. Currently, the Company has multiple games in its self-development pipeline. New Legend of Sword and Fairy (新仙剑奇侠传), co-developed with Softstar Technology (大宇资讯), will begin closed beta testing in April of 2015. Naruto: Shinobi Masters (火影忍者:忍者大师), co-developed with GREE, is in its final stage of development. The Company is also currently developing a Shaolin Temple- themed ARPG mobile game as well as a RPG game that is adapted from the popular online fiction Ze Tian Ji (择天记) co-developed with 7Cool (无锡七酷网络). Both games are scheduled to enter closed beta testing in Q2 2015. In addition, in 2014, the highly anticipated ARPG mobile game The Creator (无间狱), which the Company co-developed with Shanghai Yin He Shu Wu (上海银河数娱), won the 2014 Unity3D Vision Award.

The Company also has numerous games in various stages of self-development and co-development based on IP rights the Company acquired, including, among others, One Piece: The Path of Powers (海贼王), Samurai Showdown (侍魂), Ikkyuu San (聪明的一休), Si Da Ming Bu (四大名捕) and Hello Kitty (凱蒂猫). These games are expected to be launched during 2015. We are looking forward to strong overall growth of our self-developed games in 2015.

Intellectual property

Throughout 2014, the Company established a series of strategic partnerships with IP owners in Japan, the US and Taiwan and sourced several classic IPs such as Naruto (火影忍者), One Piece (海贼王), Dragon Ball Z (龙珠Z), Ikkyuu San (聪明的一休), Hello Kitty (凱蒂猫) and Samurai Showdown (侍魂), among others. In addition, the Company made a strategic investment in Inplay, a leading Korean developer of mobile and PC games of which Warner Brothers is a major shareholder.

Recently, in the area of manga, the Company has acquired the rights from North Star Pictures to develop mobile games based on the popular Japanese manga Fist of the North Star (北斗神拳). In the area of classic games, the Company has been authorized by Softstar Technology (大宇资讯) to co-develop a 3D mobile game version of New Legend of Sword and Fairy (新仙剑奇侠传), a game that is widely recognized as a classic Chinese culture-themed RPG. In the area of online fiction, the Company has been authorized to develop a hard-core mobile game based on the popular online fiction Si Da Ming Bu Zhi Da Dui Jue (四大名捕之大对决).

Long-life-cycle product strategy

In 2014, in addition to further developing our existing competitive products, the Company has also developed two product lines each with long life-cycles, including poker games and e-sports games. Both of these products performed exceptionally well in 2014. In addition, the Company entered into a strategic cooperation with Jin Huan Tian Lang (金环天朗), a leading mobile poker game developer in China in which the Company made a strategic investment in 2014, to focus on building a social platform with multiple social functions and interactive services.

In 2014, the Company published various e-sports mobile games, including Crisis Action (全民枪战), Charming Dancer (天天炫舞) and, King of Fighters' 97 (拳皇97对战版). As one of the world's first FPS competitive mobile games and an official mobile game title in the World E-sport Championship Games, Crisis Action (全民枪战) has performed very well as part of the regularly held online competitions titled "Hero Leagues," which attracts many players. Another unique 3D dance-themed game, Charming Dancer (天天炫舞), with its simple operation, catchy characters and real-time communication tools, has won popularity among players and was awarded the 2014 GMGC Best Visual Award.

In addition, the Company also commenced closed beta testing on the Android platform for the battle game The King of Fighters' 97 (拳皇97对战版) in January 2015. This version of The King of Fighters' 97 (拳皇97对战版) preserves the 36 characters from the original game while adding exciting and upgraded visual effects and multiple game play modes for improved player experience. Similarly, the Company will also upgrade the arcade game Samurai Showdown 2 (侍魂 2) on Android platforms.

Distribution platform

In 2014, the Company's proprietary game center developed steadily with total registered users reaching 24 million by December 31, 2014. In addition, the Company's highest monthly downloads and total downloads for the year were approximately 100 million and over 700 million, respectively. By pre-installing game center applications on the handsets of users mainly from third-tier and fourth-tier cities in China, the Company has achieved successes in promoting its single-player games and mobile poker games. In particular, we have achieved the annual targets we set to pre-install our game center application and/or games on more than 80 million smartphones by the end of 2014.

In 2014, through strategic cooperation with China Unicom, the Company has also expanded into the field of television games. In October of 2014,the Company and International Data Group collectively established the "Future Family Fun Alliance" on China Unicom's WoStore (沃商店), which has aggregated over forty core enterprises in the family entertainment industry, including content providers, electrical appliance manufacturers, game controller manufacturers, chipset manufacturers, third party platforms and media, among others, to develop and distribute mobile games and other forms of entertainment on a smart television platform.

Game support platform

In 2014, the Company also established a game support platform. "Super SDK" combines social chatting, cross promotion, data mining and other functions. It links game developers with multiple distribution channels while simultaneously increasing user stickiness and increasing the efficiency of developers in distributing and marketing their games. In order to further consolidate its game support platform, the Company strategically invested in Shenzhen Yunva Technology ("Yunva Technology") in 2014. In the fourth quarter of 2014, Yunva Technology launched "YAYA Yu Yin" 3.0, which has enriched the social functions and incorporated a game distribution function. YAYA Yu Yin attracted an average 50,000 newly registered users during the fourth quarter of 2014. For improved game experience, Super SDK has incorporated YAYA Yu Yin. In addition, Beijing Super Flash Software Co. Ltd, in which the Company also made a strategic investment, launched its "Mobimirage" game engine (the "Mirage Engine") in the third quarter of 2014. The Mirage Engine is a 2D/3D cross-platform mobile game engine. With an average three to five month game research and development period, it has already launched several successful games, including Jue Zhan Sha Cheng (决战沙城), which was self-developed by us, Heng Sao Xi You (横扫西游), which was exclusively published by Tencent.

Integrated ecosystem focusing on product innovation and user satisfaction

For every segment of the mobile game industry in which it is involved, the Company has either made strategic investments or established operating subsidiaries with a goal to develop an integrated ecosystem focused on product innovation and user satisfaction. Such strategic investments and subsidiaries include Inplay, 51 PK (51PK游戏对战平台), Yunva Technology, Super Flash and Jin Huan Tian Lang (金环天朗), among others. Among all of the Company's investment projects, its strategic investment in Angel Fund Success Capital (志成资本) has been instrumental in making the Company's overall investment strategy in the mobile game industry more complete. Since its inception in June 2014, Success Capital (志成资本) has invested in 18 projects including in mobile game developers, television game developers, game art production companies, game music production companies, gaming media as well as game IP integrators.

In 2014, with product innovation and user satisfaction as its core principles, the Company has successfully established an integrated ecosystem, bringing together self-developed games, game publishing, IP, a game support platform and distribution platform. Through this ecosystem, the Company will continue to strive to provide players with more interesting games and high quality services and thereby create a gaming brand to foster loyalty among our players.

Mr. Ken Chang, the Company's Chief Financial Officer, added "I am pleased to report that CMGE again achieved record quarterly revenue and significant growth in operational performance in the fourth quarter of 2014. Our game revenue grew 185.4% year-over-year or 16.8% quarter-over-quarter, while our Non-GAAP net profit grew 146.9% year-over-year or 6.2% quarter-over-quarter. Our operating data for social games was exceptional in the fourth quarter of 2014. Thanks to the success of social games such as Crisis Action (全民枪战) and Jue Zhan Sha Cheng (决战沙城), MAUs have expanded significantly from 36.6 million in the prior quarter to 71.5 million in the fourth quarter of 2014."

Fourth Quarter 2014 Results

Revenues

Total net revenues were RMB417.8 million (US$67.3 million) in the fourth quarter of 2014, an increase of 185.4% from RMB146.4 million from the same period last year and an increase of 16.8% from RMB357.6 million in the prior quarter. The sequential and year-over-year increase was mainly due to the continued success of our self-developed and published games, including the recent successes of Jue Zhan Sha Cheng (决战沙城) and Crisis Action (全民枪战), which have both driven an increase in the number of paying users and ARPU. The continued success of our social games has increased ARPU for social games by 2.4% to RMB47.0 in the fourth quarter of 2014 from RMB 45.9 in the third quarter of 2014. Meanwhile, our single-player games have also recognized an increase of 80.0% in paying users to 7.2 million in the fourth quarter of 2014 from 4.0 million in the third quarter of 2014.

Cost of Revenues

Cost of revenues was RMB171.7 million (US$27.7 million) in the fourth quarter of 2014, an increase of 218.0% from RMB54.0 million in the fourth quarter of 2013 and an increase of 36.7% from RMB125.6 million in the third quarter of 2014. The sequential increase was primarily due to an increase in amortization expenses for published games and licensed IPs. The year-over-year increase was mainly due to the increases in payments made to mobile carrier channels and revenue sharing to distribution channels as our overall revenue continued to grow, as well as an increase in amortization expenses.

The Company's overall gross margin was 58.9% during the fourth quarter of 2014, compared with 63.1% in the fourth quarter of 2013 and 64.9% in the third quarter of 2014. Gross margin decreased quarter-over-quarter primarily as a result of the higher amortization expenses incurred on licensing fees for published games and licensed IPs. The year-over-year decrease was mainly due to an increase in payments made to mobile carrier channels and revenue sharing with distribution channels and the higher amortization expenses.

Operating Expenses

Operating expenses were RMB183.2 million (US$29.5 million) in the fourth quarter of 2014, compared with RMB86.0 million in the fourth quarter of 2013 and RMB158.8 million in the third quarter of 2014. Operating expenses were 43.8% of revenues for the fourth quarter of 2014, compared with 44.4% in the prior quarter. The increase in operating expenses was primarily a result of higher share-based compensation expenses. Meanwhile, operating expenses as a percentage of revenues decreased significantly year-over-year from 58.7% due to economies of scale, which has resulted in a smaller increase in fixed overheads relative to a significantly higher increase in revenues.

Selling expenses were RMB103.5 million (US$16.7 million) during the fourth quarter of 2014, compared with RMB51.9 million in the fourth quarter of 2013 and RMB91.4 million in the third quarter of 2014. Selling expenses as a percentage of revenues was 24.8%, which is comparable to 25.6% for the third quarter of 2014, and decreased from 35.5% compared to the fourth quarter of 2013. Selling expenses as a percentage of revenues decreased year-over-year as our revenues increased significantly year-over-year. Selling expenses increased year-over-year and sequentially due to an increase of revenue and an expansion of online advertising activities, including increased game promotion through web platforms, application stores and agents.

General and administrative expenses were RMB40.8 million (US$6.6 million) in the fourth quarter of 2014, compared with RMB14.1 million in the fourth quarter of 2013 and RMB34.9 million for the third quarter of 2014. General and administrative expenses as a percentage of revenues were 9.8% in the fourth quarter of 2014, which are comparable to 9.6% in the fourth quarter of 2013 and 9.8% in the third quarter of 2014. The sequential and year-over-year increases were mainly due to increase in share-based compensation expenses.

Research and development expenses were RMB38.8 million (US$6.3 million) in the fourth quarter of 2014, compared with RMB19.9 million in the fourth quarter of 2013 and RMB32.5 million in the third quarter of 2014. Research and development expenses as a percentage of net revenues were 9.3% in the fourth quarter of 2014, a decrease from 13.6% from the fourth quarter of 2013 and comparable to that of 9.1% in the third quarter of 2014. The year-over-year decrease was due to an increase in revenues.

Share-based compensation expenses totaled RMB20.5 million (US$3.3 million) in the fourth quarter of 2014, compared with RMB0.3 million in the fourth quarter of 2013 and RMB6.1 million in the third quarter of 2014. Share-based compensation expenses increased sequentially and year-over-year primarily as a result of additional expenses of RMB12.7 million (US$2.1 million) incurred for the performance based share options issued to employees as financial performance targets for 2014 were achieved.

Operating Income

As a result of the foregoing, CMGE's operating income was RMB62.9 million (US$10.1 million) in the fourth quarter of 2014, compared with an operating income of RMB6.4 million in the fourth quarter of 2013, representing a 882.8% increase year-over-year and a decrease of 14.2% compared to operating income of RMB73.3 million in the third quarter of 2014.

Non-GAAP operating income, excluding share-based compensation, was RMB83.4 million (US$13.4 million) during the fourth quarter of 2014, an increase of 1,144.8% compared with a non-GAAP operating income, excluding (1) share-based compensation expenses and (2) goodwill and intangible assets impairment loss, of RMB6.7 million in the fourth quarter of 2013, and an increase of 3.1% compared with non-GAAP operating income, excluding (1) share-based compensation expenses and (2) internal investigation costs, of RMB80.9 million in the third quarter of 2014.

Other Income

There was no material other income during the third and fourth quarters of 2014. Other income for the fourth quarter of 2013 was RMB10.1 million and mainly represented a gain resulting from a business acquisition for which the purchase consideration was lower than the fair value of the new assets acquired and liabilities assumed.

Income Tax

The Company had an income tax benefit of RMB0.1 million (US$0.02 million) for the fourth quarter of 2014, compared with an income tax benefit of RMB0.4 million in the third quarter of 2014 and an income tax benefit of RMB1.1 million for the fourth quarter of 2013.

Net Income attributable to CMGE

Net income attributable to CMGE for the fourth quarter of 2014 was RMB67.4 million (US$10.9 million), compared with net income attributable to CMGE of RMB34.2 million in the fourth quarter of 2013 and net income attributable to CMGE of RMB75.5 million in the third quarter of 2014. Net income attributable to CMGE was 97.1% higher year-over-year and 10.7% lower quarter-over-quarter. Net income attributable to CMGE was lower sequentially primarily because of an increase in share based compensation as a result of the additional expenses of RMB12.7 million (US$2.0 million) incurred for the performance based share options issued to employees as financial performance targets for 2014 were achieved. Net income attributable to CMGE was higher year-over-year because of higher operating profit as our revenues increased while expenses increased to a lesser extent.

Non-GAAP net income attributable to CMGE, excluding share-based compensation, was RMB87.9 million (US$14.2 million) during the fourth quarter of 2014, compared with a non-GAAP net income attributable to CMGE, excluding (1) share-based compensation expenses and (2) goodwill and intangible assets impairment loss, of RMB34.5 million in the fourth quarter of 2013 and non-GAAP net income attributable to CMGE, excluding (1) share-based compensation expenses and (2) internal investigation costs, of RMB83.2 million in the third quarter of 2014.

Basic and Diluted Earnings per ADS

Basic and diluted earnings per ADS during the fourth quarter of 2014 were RMB2.16 (US$0.35) and RMB2.04 (US$0.33), respectively, compared with basic and diluted earnings per ADS of RMB1.28 and RMB1.18, respectively, in the fourth quarter of 2013, and basic and diluted earnings per ADS during the third quarter of 2014 of RMB2.42 and RMB2.30, respectively.

Non-GAAP basic and diluted earnings per ADS, excluding share-based compensation, were RMB2.81 (US$0.45) and RMB2.66 (US$0.43), respectively, during the fourth quarter of 2014, compared with non-GAAP basic and diluted earnings per ADS, excluding (1) share-based compensation expenses and (2) goodwill and intangible assets impairment loss, of RMB1.28 and RMB1.19, respectively, in the fourth quarter of 2013 and non-GAAP basic and diluted earnings per ADS, excluding (1) share-based compensation expenses and (2) internal investigation costs, during the third quarter of 2014 of RMB2.67 and RMB2.54, respectively.

Cash and Cash Equivalents

As of December 31, 2014, the Company had cash and cash equivalents of RMB349.3 million (US$56.3 million), and short-term investments were RMB42.4 million (US$6.8 million).

Ordinary Shares

The Company had 438.3 million ordinary shares outstanding (both Class A and Class B ordinary shares, excluding the ordinary shares or the equivalent ADSs issued to Bank of New York Mellon as a reservation for the future exercise of options or warrants) as of December 31, 2014, or the equivalent of 31.3 million ADSs outstanding.

Year Ended December 31, 2014 Compared to Year Ended December 31, 2013

Net Revenues

Our net revenues increased by 258.3% to RMB1,264.7 million (US$203.8 million) in 2014 from RMB353.0 million in 2013. This increase was primarily due to greater revenue contribution from both self-developed and licensed social games resulting from our continued marketing efforts, game development, licensing and operation.

  • Our game revenue increased by 296.2% to RMB1,264.7 million (US$203.8 million) in 2014 from RMB319.2 million in 2013, primarily due to continued success of our self-developed games and other popular third party published social games
  • Our handset design revenue decreased to nil from RMB33.8 million in 2013 as we shifted our focus away from handset design to focus our resources on game development, game publishing and distribution.

Cost of Revenues

Our cost of revenues increased by 210.2% to RMB483.9 million (US$78.0 million) in 2014 from RMB156.0 million in 2013. This increase was largely in line with our increase in revenues.

  • Our cost of revenues attributable to games increased by 288.7% to RMB483.9 million (US$78.0 million) in 2014 from RMB124.5 million in 2013. This increase was primarily due to an increase in amortization of intangible assets and game licensing fees and an increase in payments made to mobile carrier channels and revenue sharing with distribution channels.
  • Our cost of revenues attributable to handset design decreased to nil from RMB31.5 million in 2013 due to our shift of focus to game development, game publishing and distribution.

Gross Profit and Gross Margin

As a result of the foregoing, our gross profit increased by 296.4% to RMB780.8 million (US$125.8 million) in 2014 from RMB197.0 million in 2013. Our gross margin increased to 61.7% in 2014 from 55.8% in 2013. This increase is attributable primarily to growth in our games publishing business, as the amount paid to mobile game developers is netted off against revenue and not booked under cost of revenues. In addition, the percentage of fixed amortization costs also decreased in relation to the increase in revenue.

  • Our gross profit attributable to games increased by 301.0% to RMB780.8 million in 2014 from RMB194.7 million in 2013. Our gross margin attributable to games increased to 61.7% in 2014 from 61.0% in 2013.
  • Due to our shift in focus to game development, game publishing and distribution, we had nil gross profit attributable to handset design in 2014. The gross profit attributable to handset design was RMB2.3 million in 2013.

Operating Expenses

Our total operating expenses increased by 151.7% to RMB563.4 million (US$90.8 million) in 2014 from RMB223.8 million in 2013. This increase was primarily due to an increase in selling expenses and general and administrative expenses.

  • Selling expenses increased by 189.1% to RMB320.9 million (US$51.7 million) in 2014 from RMB111.0 million in 2013. Selling expenses increased due to an increase of revenue and an expansion of online advertising activities, including increased game promotion through web platforms, application stores and agents. Selling expenses as a percentage of net revenues decreased to 25.4% in 2014 from 31.4% in 2013.
  • General and administrative expenses increased by 134.7% to RMB131.2 million (US$21.1 million) in 2014 from RMB55.9 million in 2013 primarily as a result of the higher share-based compensation to motivate and reward our staff and the increased headcount to support our growing operations. General and administrative expenses as a percentage of net revenues decreased to 10.4% in 2014 from 15.8% in 2013.
  • Research and development expenses increased by 105.0% to RMB111.3 million (US$17.9 million) in 2014 from RMB54.3 million in 2013. Research and development expenses as a percentage of net revenues decreased to 8.8% in 2014 from 15.4% in 2013 due to a substantial year-over-year increase in revenues.

Operating Income (Loss)

We had operating income of RMB217.4 million (US$35.0 million) in 2014, compared to an operating loss of RMB26.8 million in 2013. As a result of the cumulative effect of the above factors, our operating margin increased to 17.2% in 2014 from -7.6% in 2013.

Other Income

We had other income of RMB5.2 million (US$0.8 million) in 2014, compared to other income of RMB25.7 million in 2013. Other income in 2014 mainly represented government grants and foreign exchange gain arising from the stronger RMB exchange rate against the US dollar. In comparison, other income in 2013 mainly represented (i) gain on disposal of a subsidiary engaged in the sale and development of mobile games in 2013, (ii) gain on an acquisition for which the purchase consideration was lower than the fair value of the net assets acquired and liabilities assumed, and (iii) government grants.

Changes in Fair Value of Contingently Returnable Consideration Assets

Our changes in fair value of contingently returnable consideration assets were nil in 2014. The amount for 2013 was a gain of RMB24.4 million, which was primarily due to an increase in the fair value of consideration shares to be returned to VODone pursuant to the contingent conditions related to the acquisitions of the 3GUU Group. Beginning in 2014, we will no longer have changes in fair value of contingently returnable consideration assets related to our historical reorganization as the contingently returnable consideration assets was fully settled as of 31 December 2013.

Income Tax

We had an income tax expense of RMB1.1 million (US$0.2 million) in 2014, compared to an income tax benefit of RMB0.2 million in 2013. Our effective tax rate was 0.49% in 2014, compared to 0.75% in 2013, primarily due to our increased profitability.

Net Income attributable to CMGE

As a result of the foregoing, we recorded net income attributable to CMGE of RMB232.1 million (US$37.4 million) in 2014, representing an increase of 904.8% from the net income attributable to CMGE of RMB23.1 million in 2013. Our non-GAAP net income attributable to CMGE, excluding (i) share-based compensation and (ii) internal investigation costs, was RMB272.1 million (US$43.9 million) in 2014, compared with non-GAAP net income attributable to CMGE, excluding (1) share-based compensation and (2) goodwill and intangible assets impairment loss, of RMB39.7 million in 2013.

Declaration of Annual Cash Dividends

On March 26, 2015, the Company's board of directors declared annual cash dividends in the aggregate amount of approximately US$4.4 million to the Company's shareholders of record as of the close of business on April 17, 2015 (Eastern Daylight Time), at US$0.01 per Class A or Class B ordinary share, or USD0.14 per ADS, each representing fourteen Class A ordinary shares. The cash dividends are expected to be distributed on or about May 15, 2015.

The Company may continue to distribute annual dividends in the future. However, the distribution of any future dividends will be at the full discretion of the Board and will be dependent on the Company's financial position, results of operations, available cash, capital requirements and other factors.

Business Outlook

For the first quarter of 2015, the Company expects revenue of RMB435.0 million (US$70.1 million). This forecast reflects the Company's current and preliminary view on the estimated performance of its game portfolio and on the market and operational conditions, which may fluctuate and are subject to change.

Conference Call

CMGE's management will host a conference call to discuss the results at 8:00 a.m. Eastern Daylight Time on March 26, 2015 (8:00 p.m. Beijing time on the same day).

The dial-in details for the live conference call are:

U.S. Toll Free Dial-In +1 855-500-8701
Hong Kong Dial-In +852 3018-6776
China Dial-In 400-120-0654
International Dial-In +65 6723-9385
Conference ID 12493223

A telephone replay of the call will be available after the conclusion of the conference call at 11:00 a.m. Eastern Daylight Time on March 26, 2015 through 08:59 a.m. Eastern Daylight Time on Friday, April 3, 2015. The dial-in details for the replay are:

U.S. Toll Free Dial-In +1 855-452-5696
International Dial In: +61 2-9003-4211
Conference ID 12493223

A live webcast of the conference call will be available on the investor relations section of CMGE's website at: http://ir.cmge.com/.

About CMGE

CMGE is the largest publisher and a leading developer of mobile games in China with integrated capabilities across the mobile game value chain. Its fully integrated capabilities include the development, licensing, publishing, distribution and operation of mobile games, primarily in China. Its social games are mainly developed for Android and iOS-based smartphones. CMGE's extensive distribution network includes its proprietary Game Center application, handset pre-installations, application stores and web platforms and mobile network operators. The Company's stock is traded on NASDAQ under the symbol CMGE. For more corporate and product information, please visit CMGE's website at http://www.cmge.com.

Safe Harbor Statement

This announcement contains forward-looking statements. These statements are made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates," "confident" and similar statements. CMGE may also make written or oral forward-looking statements in its periodic reports to the U.S. Securities and Exchange Commission, in its annual report to shareholders, in press releases and other written materials and in oral statements made by its officers, directors or employees to third parties. Statements that are not historical facts, including statements about CMGE's beliefs and expectations, are forward-looking statements. Forward-looking statements involve inherent risks and uncertainties. A number of factors could cause actual results to differ materially from those contained in any forward-looking statement, including but not limited to the following: our growth strategies as well as our business plans; our future development, results of operations and financial condition; our ability to continue to develop new and attractive products and services; our ability to continue to develop new technologies or upgrade our existing technologies; our ability to attract and retain users and customers and further enhance our brand recognition; the expected growth of and trends in the mobile game industry in China; PRC governmental policies and regulations relating to the mobile game industry in China; competition in the mobile game industry; and general economic and business conditions in China. Further information regarding these and other risks is included in our registration statement on Form F-3, our annual report on Form 20-F and other documents filed with the Securities and Exchange Commission. CMGE does not undertake any obligation to update any forward-looking statement, except as required under applicable law. All information provided in this press release and in the attachments is as of the date of the press release, and CMGE undertakes no duty to update such information, except as required under applicable law.

About Non-GAAP Financial Measures

To supplement CMGE's financial results presented in accordance with U.S. GAAP, the Company uses non-GAAP financial measures, which are adjusted from results based on U.S. GAAP to exclude (1) share-based compensation, (2) internal investigation costs, (3) goodwill and intangible assets impairment loss and (4) listing expenses. Reconciliations of non-GAAP financial measures to U.S. GAAP financial measures are set forth in tables at the end of this earnings release, which provide more details on the non-GAAP financial measures.

Non-GAAP financial information is provided as additional information to help investors compare business trends among different reporting periods on a consistent basis and to enhance investors' overall understanding of the historical and current financial performance of the Company's continuing operations and prospects for the future. Non-GAAP financial information should not be considered a substitute for or superior to U.S. GAAP results. In addition, calculations of this non-GAAP financial information may be different from calculations used by other companies, and therefore comparability may be limited.

______________________________

1 This announcement contains translations of certain Renminbi (RMB) amounts into U.S. dollars (US$) at specified rates solely for the convenience of the reader. Unless otherwise noted, all translations from RMB to U.S. dollars are made at a rate of RMB6.2046 to US$1.00, the effective noon buying rate as of December 31, 2014 in The City of New York for cable transfers of RMB as set forth in H.10 weekly statistical release of the Federal Reserve Board.

2 Non-GAAP measures and related reconciliations to GAAP measures are described in the accompanying sections titled "About Non-GAAP Financial Measures" and "Reconciliation of Non-GAAP Financial Measures to Comparable GAAP Measures" at the end of this press release.

3 One ADS represents 14 Class A ordinary shares of the Company's stock.

4 Total paying users for social games represent the number of users (as measured by user accounts) that have purchased in-game items for the relevant period, adjusted to eliminate double-counting of the same user accounts.

5 Total paying users for single-player games represents (i) the number of user accounts that have purchased in-game items for the relevant period, adjusted to eliminate double-counting of the same user account, and (ii) the total number of games purchased through application stores.

6 Total subscriptions represent the total number of monthly subscriptions to our game bundles offered through mobile network operators. A user who pays two subscription fees during one month to subscribe to different game bundles would be counted as two subscriptions.

7 MAUs represent the total number of user accounts that have logged-in to or played a game during a particular month, adjusted to eliminate double-counting of the same user account. Average MAUs for a particular period is the average of the MAUs during that period.

8 DAUs represent the total number of user accounts that have logged-in to or played a game during a particular day, adjusted to eliminate double-counting of the same user account. Average DAUs for a particular period is the average of the DAUs during that period.

CHINA MOBILE GAMES AND ENTERTAINMENT GROUP LIMITED
CONSOLIDATED BALANCE SHEETS
(Amounts in thousands of Renminbi ("RMB") and U.S. Dollars ("US$"), except for number of shares)
As of December 31, As of December 31,
2013* 2014 2014
RMB RMB US$
(Unaudited) (Unaudited)
ASSETS
Current assets:
Cash and cash equivalents 249,126 349,343 56,304
Restricted cash 15,725
Short-term investments 51,772 42,361 6,827
Accounts receivable 140,049 553,157 89,153
Prepayment and other current assets 91,585 192,855 31,083
Amount due from related party 6,097 6,087 981
Deferred tax assets 1,100 2,880 464
Total current assets 555,454 1,146,683 184,812
Non-current assets:
Property and equipment, net 13,085 23,602 3,804
Goodwill 564,841 564,841 91,036
Intangible assets, net 86,891 212,560 34,258
Prepayments 23,000 17,400 2,804
Equity method investments 17,311 2,790
Long-term investments, net 2,000 128,888 20,773
Deferred tax assets 2,714 5,105 822
Other non-current assets 5,139 71,225 11,479
Total non-current assets 697,670 1,040,932 167,766
TOTAL ASSETS 1,253,124 2,187,615 352,578
LIABILITIES, MEZZANINE EQUITY AND SHAREHOLDERS' EQUITY
Current liabilities:
Short-term bank borrowing 14,000
Accounts payable 59,170 189,491 30,540
Accrued expenses and other liabilities 41,174 90,697 14,618
Deferred revenue 12,413 17,824 2,873
Income tax payable. 1,851 2,829 456
Amounts due to related parties 9,560 1,541
Total current liabilities 128,608 310,401 50,028
Non-current liabilities:
Unrecognized tax benefits 9,970 16,270 2,622
Deferred tax liabilities 7,793 4,464 719
Other non-current liabilities 2,000 2,000 322
Total non-current liabilities 19,763 22,734 3,663
Total liabilities 148,371 333,135 53,691
Mezzanine equity
Contingently redeemable ordinary shares (US$0.001 par value, 26,485,961 shares authorized; 26,485,961 and nil shares issued and outstanding as of December 31, 2013 and December 31, 2014, respectively. Aggregate liquidation preference and redemption amount were RMB77,677 and nil as of December 31, 2013 and December 31, 2014, respectively) 77,677 -- --
Shareholders' equity
Class A ordinary shares (US$0.001 par value, 750,000,000 shares authorized; 178,034,362 and 257,523,929 shares issued and outstanding as of December 31, 2013 and December 31, 2014, respectively) 1,121 1,610 259
Class B ordinary shares (US$0.001 par value, 250,000,000 shares authorized; 180,821,228 and 180,821,228 shares issued and outstanding as of December 31, 2013 and December 31, 2014, respectively) 1,179 1,179 190
Additional paid-in capital 1,003,417 1,604,851 258,655
Retained earnings 19,635 251,759 40,576
Accumulated other comprehensive income/(loss) 122 (2,735) (441)
Total China Mobile Games and Entertainment Group Limited's equity 1,025,474 1,856,664 299,239
Noncontrolling interests 1,602 (2,184) (352)
Total shareholders' equity 1,027,076 1,854,480 298,887
TOTAL LIABILITIES, MEZZANINE EQUITY AND SHAREHOLDERS' EQUITY 1,253,124 2,187,615 352,578

* Amounts for the year ended December 31, 2013 were derived from December 31, 2013 audited consolidated financial statements.

CHINA MOBILE GAMES AND ENTERTAINMENT GROUP LIMITED
CONDENSED CONSOLIDATED STATEMENTS OF COMPREHENSIVE INCOME
(Amounts in thousands of Renminbi ("RMB") and U.S. Dollars ("US$"),
except for number of shares and per share data)
For the Three Months Ended For the Twelve Months Ended
December 31, September 30, December 31, December 31, December 31, December 31, December 31,
2013 2014 2014 2014 2013 2014 2014
RMB RMB RMB US$ RMB RMB US$
(Unaudited) (Unaudited) (Unaudited) (Unaudited) (Audited) (Unaudited) (Unaudited)
Net Revenues
Games 146,717 357,648 417,752 67,329 319,218 1,264,695 203,832
Handset design (281) 33,789
Total net revenues 146,436 357,648 417,752 67,329 353,007 1,264,695 203,832
Cost of revenues
Games (53,944) (125,590) (171,678) (27,669) (124,506) (483,943) (77,997)
Handset design (98) (31,491)
Total cost of revenues (54,042) (125,590) (171,678) (27,669) (155,997) (483,943) (77,997)
Gross profit 92,394 232,058 246,074 39,660 197,010 780,752 125,835
Operating expenses:
Selling expenses (51,913) (91,436) (103,479) (16,678) (110,954) (320,887) (51,718)
General and administrative expenses (14,144) (34,917) (40,848) (6,583) (55,925) (131,174) (21,141)
Research and development expenses (19,912) (32,452) (38,827) (6,258) (54,294) (111,293) (17,937)
Impairment of intangible assets (2,613)
Operating income (loss) 6,425 73,253 62,920 10,141 (26,776) 217,398 35,039
Interest income 915 2,327 1,656 267 3,322 8,241 1,328
Share of profits (losses) in equity method investments (780) (1,294) (209) (1,809) (292)
Other income (loss) 10,089 34 (219) (35) 25,654 5,238 844
Change in fair value of contingently returnable consideration assets 16,784 24,366
Income before income taxes and noncontrolling interests 34,213 74,834 63,063 10,164 26,566 229,068 36,919
Income tax (expense) benefit 1,083 358 148 24 197 (1,121) (180)
Net income 35,296 75,192 63,211 10,188 26,763 227,947 36,739
Accretion of contingently redeemable ordinary shares (920) (3,174)
Net income attributable to shareholders 34,376 75,192 63,211 10,188 23,589 227,947 36,739
Net income (loss) attributable to noncontrolling interests 146 (338) (4,220) (680) 503 (4,177) (673)
Net income attributable to China Mobile Games and Entertainment Group Limited's ordinary shareholders 34,230 75,530 67,431 10,868 23,086 232,124 37,412
Other comprehensive income (loss):
Foreign currency translation adjustment (1,397) 24 (2,863) (461) 542 (3,332) (537)
Unrealized gains on available-for-sale investments 475 77 475 77
Other comprehensive income (loss) (1,397) 24 (2,388) (384) 542 (2,857) (460)
Comprehensive income 32,979 75,216 60,823 9,804 24,131 225,090 36,279
Comprehensive income (loss) attributable to noncontrolling interests 503 (337) (4,221) (680) 451 (4,177) (673)
Comprehensive income attributable to China Mobile Games and Entertainment Group Limited's ordinary shareholders 32,476 75,553 65,044 10,484 23,680 229,267 36,952
Earnings per ADS:
Basic 1.28 2.42 2.16 0.35 0.98 7.67 1.24
Diluted 1.18 2.3 2.04 0.33 0.89 7.22 1.16
Weighted average number of ADS:
Basic 24,773,953 31,151,151 31,289,118 31,289,118 22,826,916 30,259,888 30,259,888
Diluted 26,851,708 32,769,323 33,079,081 33,079,081 23,827,162 32,130,215 32,130,215
Cash dividends declared per ADS 0.87 0.14 0.87 0.14
CHINA MOBILE GAMES AND ENTERTAINMENT GROUP LIMITED
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
(Amounts in thousands of Renminbi ("RMB") and U.S. Dollars ("US$"))
For the Three Months Ended For the Twelve Months Ended
December 31, September 30, December 31, December 31, December 31, December 31, December 31,
2013 2014 2014 2014 2013 2014 2014
RMB RMB RMB US$ RMB RMB US$
(Unaudited) (Unaudited) (Unaudited) (Unaudited) (Audited) (Unaudited) (Unaudited)
Net cash provided (used in) operating activities (53,497) (62,679) 66,261 10,679 (60,663) (20,160) (3,250)
Net cash used in investing activities (29,617) (47,526) (101,173) (16,305) (77,561) (365,268) (58,870)
Net cash provided by financing activities 108,011 5,419 1,880 303 260,427 488,590 78,747
Exchange rate effect on cash and cash equivalents (2,046) 21 (2,859) (461) (1,813) (2,945) (475)
Net increase (decrease) in cash and cash equivalents 22,851 (104,765) (35,891) (5,784) 120,390 100,217 16,152
Cash and cash equivalents, beginning of the period 226,275 489,999 385,234 62,088 128,736 249,126 40,152
Cash and cash equivalents, end of the period 249,126 385,234 349,343 56,304 249,126 349,343 56,304
Reconciliations of Non-GAAP Financial Measures to Comparable GAAP Measures
(Amounts in thousands of Renminbi ("RMB") except for per ADS data)
For the three months ended For the three months ended For the three months ended
December 31, 2013 September 30, 2014 December 31, 2014
GAAP Adjustment (a) Non-GAAP GAAP Adjustment (b) Non-GAAP GAAP Adjustment (c) Non-GAAP
RMB RMB RMB RMB RMB RMB RMB RMB RMB
Operating expenses 85,969 (306) 85,663 158,805 (7,649) 151,156 183,154 (20,460) 162,694
Income from operations 6,425 306 6,731 73,253 7,649 80,902 62,920 20,460 83,380
Operating margin 4.4% 4.6% 20.5% 22.6% 15.1% 20.0%
Net income 35,296 306 35,602 75,192 7,649 82,841 63,211 20,460 83,671
Net margin 24.1% 24.3% 21.0% 23.2% 15.1% 20.0%
Net income attributable to CMGE 34,230 306 34,536 75,530 7,649 83,179 67,431 20,460 87,891
Net margin attributable to CMGE 23.4% 23.6% 21.1% 23.3% 16.1% 21.0%
Diluted earnings per ADS(b) 1.18 1.19 2.30 2.54 2.04 2.66
For the twelve months ended December 31, 2013 For the twelve months ended December 31, 2014
GAAP Adjustment (d) Non-GAAP GAAP Adjustment (b) Non-GAAP
RMB RMB RMB RMB RMB RMB
Operating expenses 223,786 (16,633) 207,153 563,354 (39,928) 523,426
Income (loss) from operations (26,776) 16,633 (10,143) 217,398 39,928 257,326
Operating margin -7.6% -2.9% 17.2% 20.3%
Net income 26,763 16,633 43,396 227,947 39,928 267,875
Net margin 7.6% 12.3% 18.0% 21.2%
Net income attributable to CMGE 23,086 16,633 39,719 232,124 39,928 272,052
Net margin attributable to CMGE 6.5% 11.3% 18.4% 21.5%
Diluted earnings per ADS(d) 0.89 1.67 7.22 8.47
(a) Adjustment to exclude the share-based compensation expense and goodwill and intangible assets impairment loss of each period.
(b) Adjustment to exclude the share-based compensation expense and internal investigation costs of each period.
(c) Adjustment to exclude the share-based compensation expense of each period.
(d) Adjustment to exclude the share-based compensation expense, goodwill and intangible assets impairment loss and listing expense of each period.
(e) 1 ADS = 14 Ordinary Shares.

CONTACT: For investor and media inquiries, please contact: China Mobile Games and Entertainment Group Limited Tel: +852 2700 6108 E-mail: ir@cmge.comSource:China Mobile Games and Entertainment Group Limited