The attempts of Sony and Microsoft to replicate the success of Nintendo's Wii gaming system has been met with lukewarm reception, CNBC.com's Chris Morris reports.
Analysts and industry observers were expecting June’s video game sales numbers to be pretty awful. Unfortunately, they were right.
Activision-Blizzard announced its plan to make user names in online forums public recently, prompting outrage amongst the devotees of its wildly popular games.
The Allen & Company Sun Valley Conference is the biggest annual gathering of media moguls. See some of this year's Sun Valley power players.
In their own 'Private Idaho', the media moguls gathered here in Sun Valley attending the Allen & Co conference are on their own discovery and having plenty to say about the economy and government regulation and what it all means for the future of their industry.
Liberty Media Group Chairman John Malone is "quite concerned" about a lot of things ... even here in Sun Valley, where he and other media bigwigs are hobnobbing at the Allen & Co. confab.
We caught KKR's Henry Kravis, American Express CEO Ken Chenault, News Corp's Rupert Murdoch, IAC's Barry Diller and New York Mayor Michael Bloomberg heading in for today's first panel on "The Future of Entertainment in the Digital Age."
After a surprising—and staggeringly bad—April, the video game industry showed fledgling signs of life in May—but nothing that’s going to cause investors to cheer. Take Two Interactive Software, though, may finally have a hit franchise that will divert investor focus away from “Grand Theft Auto”.
With the Supreme Court scheduled to hear arguments later this year about whether states should be allowed to regulate the sale of violent video games, you might think game makers would consider dialing down the number of shooter titles.
The Lightning Round is extended in this CNBC.com exclusive feature.
We’ve compiled a list of games likely to perform well at retail this holiday season. That doesn’t mean they’ll be smashes, but they’re likely to connect with today’s gaming audience.
Hardware announcements tend to get the lion's share of the spotlight at E3, but in the long run, all of those devices are just tools. The real stars of the show are the titles that publishers have on display.
Pay $60 for a packaged game or get a variation of that content free online? That choice is putting pressure on game developers.
While the video game industry has its share of problems, complacency is not one of them.
You'd never guess from game developers' E3 presentations that game software sales dropped 7 percent year-to-date through April. This is game companies once-a-year opportunity to roll out their schedule and get fans excited, appealing directly to the bloggers and fan sites that chronicle every upcoming game.
Video game makers love their core audience — men 18 to 40 who obsessively follow, buy, and play violent action games — but it's a finite one. Now game makers are looking much broader, to women and kids. The consoles are already in millions of Americans living rooms: now software makers just need to convince other members of gamers' families to spend on game software.
As E3 kicks off this week I spoke to Bobby Kotick, CEO of the largest video game maker Activision Blizzard for his insight into the future of the industry.
As the video game industry gathers at E3 to look forward to the holiday season and what it hopes are more prosperous times, storm clouds are gathering on the horizon that have the potential to radically change gaming in the months and years to come.
The giant Electronic Entertainment Expo, or E3, has been a great barometer for the electronic gaming industry. This year, look for a quiet, but palpable renaissance.
Los Angeles is under siege, with as many as 45,000 video game industry insiders and onlookers descending upon the Los Angeles Convention Center for E3—one of the loudest, glitziest—and sometimes gaudiest—trade shows of any industry.