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Gaming Video Games

  • Grand Theft Auto IV

    Take-Two Interactive shares rallied on the first official mention of an upcoming Grand Theft Auto video game release. It may be only the beginning of gains for investors — at least until the title goes on sale.

  • Grand Theft Auto IV

    Shares of Take-Two Interactive Software surged Tuesday as the company confirmed the long-rumored next installment in its hit "Grand Theft Auto" series is on the way.

  • Computer gamers queue to try out "Battlefield 3"

    There has never been a lot of love lost between Activision and Electronic Arts. The two video game publishers fight over just about everything.

  • (AP Photo/Donna McWilliam)

    Hedge-fund heavyweight Jim Chanos, head of $6.7 billion Kynikos Associates, the world's largest short selling fund, gave his current list of favorite shorts to investors at the seventh annual Value Investing Congress in New York.

  • The forward march of technology is both unforgiving and unstoppable. As it mercilessly weeds out the old in favor of the new, once beloved products and services become less favored by consumers, while others simply become obsolete.It’s always been this way. The horse and buggy was once the dominant means of travel for Americans, but once the automobile was invented formerly solvent buggy makers found themselves out of a job.This dynamic repeats itself whenever a new invention comes along that si

    What follows is a list of products and services that became so indispensable to consumers that they instantly lost interest in their previous favorites.

  • There's no dancing around the fact that the vast majority of movies based on videogames stink. Absurd plotlines are attached to games that barely had a story to begin with -- and those rare games that do have a strong narrative typically see that jettisoned by filmmakers for a different story line. Being a bad movie isn't necessarily the kiss of death at the box office — need we remind you of Paulie Shore's cinematic career? Sometimes, however, the audience is just too smart to be fooled and the

    There are some familiar franchises on this list of the biggest game-to-movie stinkers, proving that even if a studio options a game with an enormous fan base, it can't assume those players will show up at the box office.

  • For the past dozen years or so, Hollywood has leaned on classic (and not so classic) TV shows as the source catalog for new films. As that trend comes to a close, studios are focusing more and more on the videogame industry.

  • The history of financially successful videogame-to-movie conversions is a pretty short one. The list of critically successful conversions is even shorter. That doesn't mean there haven't been a few solid hits that got their start in the console world. Popular franchises tend to come with a built-in audience, and when Hollywood supplements that with a big star, it can be an immensely profitable venture — often spawning one or more sequels. Here are eight examples of gaming franchises that have ma

    The history of financially successful videogame-to-movie conversions is a pretty short one. Here are eight examples of gaming franchises that have managed to succeed on the big screen.

  • Xbox 360 System with Kinect

    Microsoft just announced a slew of new content partners to make its XBox 360 Live platform the entertainment hub of your living room.

  • Call of Duty: Black Ops

    Perhaps more than any other entertainment field, video games are seasonal. While an occasional blockbuster is released in the first or second quarter, the Sept.-Dec. timeframe is when publishers really make their bank.

  • September typically marks the beginning of the holiday season for the videogame industry. From this point through late November, publishers will release at least one potential blockbuster per week. Holiday sales make up roughly 40 percent of the overall industry revenue--and the year's biggest hits are born then. But as publishers prepare for the fourth-quarter battle, what better time to see what has been driving sales so far this year? So far things aren't shaping up well. Software sales are d

    Here's a look at the top 10 videogames through the end of August, based on U.S. sales (though when the year's over, expect several to be displaced).

  • Super Mario

    Nintendo asks gamers to leave their comfort zone and try something new each time around. It’s usually worked for them, but not always.

  • CONS_NAT_toys3_200.jpg

    Toys 'R Us is ratcheting up the number of exclusive products it will sell this holiday season. The expanded effort, which may have been foretold by the company's hiring of Neil Friedman, a long-time Mattel executive earlier this year, will be supported by direct-mail efforts (which will begin this weekend), social marketing, and television advertising.

  • Microsoft Analyst Day Gets Underway

    After a rough year for the stock, does Microsoft have a chance of getting back on top? Insight with Brendan Barnicle, Pacific Crest Securities senior analyst.

  • zynga_2_200.jpg

    The game maker Zynga hopes to raise at least $1 billion in an initial public offering this fall, but don’t expect shares to trade until October at the earliest, say people familiar with the company’s offering plans.

  • Sony Playstation 3

    Sony is cutting the price of its basic PlayStation 3 gaming console by nearly a fifth in the U.S., hoping to jump-start sales of a device losing ground to Microsoft Corp's Xbox.

  • Discussing the electronic giant's plan to slash the price of its PS3 gaming console, with Jack Tretton, Sony's Computer Entertainment of America president/CEO, and CNBC's Jon Fortt.

  • NCAA Football 2011

    A market research firm says that U.S. retail sales of video game hardware, software and accessories dropped 20 percent in July to $707.7 million, compared with the same month a year earlier.

  • laptops_cafe_200.jpg

    Pyongyang’s cash-strapped totalitarian regime has found a novel source of foreign currency revenue — digital weapons and wizardry acquired through illegal computer game scams, the FT reports.

  • If you think back to just five years ago, most of us viewed computers primarily as a tool to get something done. Today, however, capabilities such as gesture, voice, and touch interfaces are laying the foundations of entirely new and exciting experiences.