What follows is a list of products and services that became so indispensable to consumers that they instantly lost interest in their previous favorites.
There are some familiar franchises on this list of the biggest game-to-movie stinkers, proving that even if a studio options a game with an enormous fan base, it can't assume those players will show up at the box office.
For the past dozen years or so, Hollywood has leaned on classic (and not so classic) TV shows as the source catalog for new films. As that trend comes to a close, studios are focusing more and more on the videogame industry.
The history of financially successful videogame-to-movie conversions is a pretty short one. Here are eight examples of gaming franchises that have managed to succeed on the big screen.
Microsoft just announced a slew of new content partners to make its XBox 360 Live platform the entertainment hub of your living room.
Perhaps more than any other entertainment field, video games are seasonal. While an occasional blockbuster is released in the first or second quarter, the Sept.-Dec. timeframe is when publishers really make their bank.
Here's a look at the top 10 videogames through the end of August, based on U.S. sales (though when the year's over, expect several to be displaced).
Nintendo asks gamers to leave their comfort zone and try something new each time around. It’s usually worked for them, but not always.
Toys 'R Us is ratcheting up the number of exclusive products it will sell this holiday season. The expanded effort, which may have been foretold by the company's hiring of Neil Friedman, a long-time Mattel executive earlier this year, will be supported by direct-mail efforts (which will begin this weekend), social marketing, and television advertising.
After a rough year for the stock, does Microsoft have a chance of getting back on top? Insight with Brendan Barnicle, Pacific Crest Securities senior analyst.
The game maker Zynga hopes to raise at least $1 billion in an initial public offering this fall, but don’t expect shares to trade until October at the earliest, say people familiar with the company’s offering plans.
Sony is cutting the price of its basic PlayStation 3 gaming console by nearly a fifth in the U.S., hoping to jump-start sales of a device losing ground to Microsoft Corp's Xbox.
Discussing the electronic giant's plan to slash the price of its PS3 gaming console, with Jack Tretton, Sony's Computer Entertainment of America president/CEO, and CNBC's Jon Fortt.
A market research firm says that U.S. retail sales of video game hardware, software and accessories dropped 20 percent in July to $707.7 million, compared with the same month a year earlier.
Pyongyang’s cash-strapped totalitarian regime has found a novel source of foreign currency revenue — digital weapons and wizardry acquired through illegal computer game scams, the FT reports.
If you think back to just five years ago, most of us viewed computers primarily as a tool to get something done. Today, however, capabilities such as gesture, voice, and touch interfaces are laying the foundations of entirely new and exciting experiences.
CNBC's Kate Kelly reports on the big bank's top holders and why one of them may have sold down his stake; also, an update on Zynga's bid to become public, with Leon Cooperman, Omega Advisors chairman/CEO.
CNBC's Julia Boorstin reports how the gaming site could shake up the entire online game industry when it files for an IPO later today.
Videogame makers won a victory at the U.S. Supreme Court today, lifting the threat of a potential crackdown that's been looming over the industry since 2005.
As the videogame industry celebrates Monday's U.S. Supreme Court ruling, which formally recognized videogames as entitled to First Amendment protection, many are assuming the political fight that has loomed over the industry for years is finally over.