In fact, the virtual and augmented reality market could become an $80 billion industry by 2025, with reaches far beyond gaming and entertainment, according to Goldman Sachs analyst Heather Bellini.
In a research note released Wednesday, Goldman predicted that the industry could pull in $45 billion in hardware revenue and $35 billion in software by then. By comparison, the current hardware markets for notebooks is at $111 billion and the video game console market is at $14 billion, Goldman estimates.
"It's really going to change, I think, many aspects of our life and be completely disruptive," Bellini told CNBC's "Squawk Alley" on Wednesday. "2016 isn't going to be the year we see all of this play out, but certainly over the next 10 years, it's going to take off."