It's not surprising that 2016 may be labeled the year of virtual reality.
Indeed, video games have been the poster child for this generation of virtual reality. A lot of the conversation around the technology has been focused on its ability to open up a new avenue of immersion and game play (as well as revenue for game publishers). But VR goes a lot further than the video game world. There are a number of other industries that are hoping to take advantage of the technology — and a number of companies hoping to capitalize on its spread to new fields.