Video game sales weren’t quite as bad as some analysts were expecting in July, but the industry once again failed to match its performance of last year.
The holiday season can’t get here quickly enough for video game publishers. July sales number for the industry will be released roughly two hours after the market closes Thursday – and analysts expect good news to be in short supply. Consensus is fairly wide this month, but the year over year drop in sales is expected to be between 7.5 percent and 15 percent.
A new study from Economists Incorporated reports that the video game industry added $4.95 billion to the U.S. Gross Domestic Product last year—and the entertainment side of the software world is growing considerably faster than other segments of the economy.
“Madden” is one of the few annual titles that has a long tail in stores. Traditionally, there’s a big push for the game when it’s released, then another sales bump as the holidays (and NFL playoffs) draw near.
In today’s sports-crazed world, athletes like Lebron James and Tony Hawk have quickly become household names. But it’s not just their sport that’s making them famous.
The video game giant reported a narrower loss than expected in the company's first quarter, giving shares of the company a sharp boost in extended trading.
For the better part of the last year, game industry pundits have shouted from the rooftops that social network gaming was the next big thing – but it’s starting to look like even they underestimated just how big it would be.
The earnings warning by graphics chip maker Nvidia spacer may be a symptom of bigger things, such as a glut of semiconductors.
Activision Blizzard released the potential blockbuster "Starcraft II" on Tuesday, and one large trader is playing for a rally.
Normally, the release of a PC game – even a highly anticipated one – wouldn’t be a particularly big deal for investors. But when that game is “Starcraft II,” all the usual rules are thrown out the window.
As the fourth season of the AMC series “Mad Men” kicks off, some of the show’s fans are gearing up to play another round of a peculiar language game: trying to spot flaws in the meticulously constructed dialogue portraying 1960s Madison Avenue.
Microsoft has known for a while that the trick to getting the Xbox 360 integrated into people’s living rooms is to load it with non-gaming features. It’s a strategy that was worked well for the company.... Now, though, Sony is quickly following suit...which could give it an advantage as the industry prepares for a crucial holiday season.
The showcasing of “Salt,” which opens in theaters on Friday, struck many longtime conventiongoers as a tipping point.
Fresh off its $4.2-billion acquisition of Marvel, Walt Disney has a lot riding on this year's trip to the Comic-Con International Convention. Although the acquisition brought perennial favorites like Iron Man and Spider-Man into its fold, one of Disney's biggest bets this year is on "Tron: Legacy," which will hit movie theaters in December.
Digital distribution has been a hot topic in the video game industry for years – with developers, publishers and retailers trying to forecast when it will become a real threat to traditional brick and mortar stores. New data, however, shows that time might be closer than many were expecting.
Microsoft’s gesture-recognition controller, Kinect, set to hit stores this November, will launch with a price tag of $150, the company announced Tuesday.
The attempts of Sony and Microsoft to replicate the success of Nintendo's Wii gaming system has been met with lukewarm reception, CNBC.com's Chris Morris reports.
Today's six stocks worth watching.
Analysts and industry observers were expecting June’s video game sales numbers to be pretty awful. Unfortunately, they were right.
Microsoft should look at spinning off its consumer businesses—an $11 billion-a-year, red-ink-stained amalgam—and refocusing on its real core: internal software and the apps that run on it.