While Nintendo kicked off the motion control revolution four years ago and quickly dominated the field, Microsoft and Sony are betting there’s a lot of life – and money – left in the category.
Disney's top Internet executive, Steve Wadsworth, resigned late Thursday following a difficult tenure in which the media giant’s Web strategy underwent repeated retrenchments.
The long slow demise of Blockbuster, filing for Chapter 11, provides another example of how the failure to effectively respond to changes in the distribution of content can doom an enterprise.
Microsoft's "Halo: Reach" hit $200 million dollars in sales in just its first 24 hour on store shelves. That makes it the biggest debut of any movie or game so far this year. But how much will Microsoft actually make? And how does that compare to a blockbuster movie opening?
Last winter, when the roof of a supermarket in northern Norway collapsed, journalists were unable to get to the scene in time because of freezing conditions and icy roads. So they asked a local person to download Bambuser onto their mobile and go to the scene to film the damage.
As retailers begin to gear up for holiday 2010, the Wal-Mart and Amazon seem to be preparing for another price cutting battle, which could put pressure on GameStop shares in the fourth quarter.
Analysts tell me that based on pre-sales and last night's turnout "Halo:Reach" is on track to be the biggest Halo game yet, selling some seven million copies by year-end.
When “Halo: Reach” goes on sale at 12:01 am Tuesday morning, it won’t just be the biggest gaming event of the year to date. It will likely be the entertainment industry’s biggest moment of the year.
While the August sales figures gave the video game industry yet another dose of bad news, at least Electronic Arts had something to smile about.
Sales numbers will be released roughly two hours after the market closes Thursday – and they’re expected to be grim. Michael Pachter, managing director of Wedbush Securities, predicts software sales will drop 6 percent compared to 2009 to $445 million.
"Duke Nukem Forever" is the Rasputin of the video game world.
Apple might have shined its spotlight Wednesday on Apple TV and the new iPods, but at the same time, it had a clear message for the video game industry: We’re coming for you.
The publishing company, best known for its iconic men’s magazine, will launch a video game label by the end of the year and is partnering with a German online game publisher to release a free-to-play online game.
Target has kicked off a pilot program in Northern California allowing customers to trade in their used video games, a lucrative market currently dominated by Gamestop.
A new study by The NPD Group finds that 20 percent of the U.S. population has played a game on a social network at one point or another. That works out to 56.8 million Americans.
Sales are down 8 percent year-to-date from 2009’s disappointing numbers. Even the most optimistic analysts are now saying that the best investors can hope for is a flat year.
Electronic Arts is counting heavily on its Medal of Honor franchise to help boost revenue in the holiday quarter, but as the title gets closer to launch, it’s finding itself in the crosshairs of game industry critics.
Video game sales weren’t quite as bad as some analysts were expecting in July, but the industry once again failed to match its performance of last year.
The holiday season can’t get here quickly enough for video game publishers. July sales number for the industry will be released roughly two hours after the market closes Thursday – and analysts expect good news to be in short supply. Consensus is fairly wide this month, but the year over year drop in sales is expected to be between 7.5 percent and 15 percent.
A new study from Economists Incorporated reports that the video game industry added $4.95 billion to the U.S. Gross Domestic Product last year—and the entertainment side of the software world is growing considerably faster than other segments of the economy.