KEY POINTS
  • Esports is essentially defined as people competing in a video game with a live audience that is either at a venue or online.
  • Needham analysts wrote in a note to investors that the U.S. popularity of the video games Fortnite and Overwatch has "unmasked"  esports' "economic power."
  • Last year, nearly 400 million people around the world watched esports competitions, Needham said.

The world of competitive video games is coming out of "stealth mode" in the United States, analysts at Needham say, and the firm believes investors should pay attention to how its growing popularity will drive future profits.

Known commonly as esports, the category is essentially defined as people competing in a video game with a live audience, who is either at a venue or online. While both esports viewership and video gaming in general have grown, Needham analysts Laura Martin and Dan Medina wrote in a note to investors that the category has changed recently. That change has come through the U.S. popularity of the video games Fortnite and Overwatch, which the firm said "unmasked" the category's "economic power in 2018."