When Henrique Dubugras started getting legal notices about a video game that the then 14-year-old had hacked together and put on the internet for free – his own version of a popular Korean online roll playing game – his parents were not pleased.

"I got these legal notifications saying I was breaking some sort of patents because of this game," Dubugras says. "I really didn't know what patents were, but my mom got, like, super upset and told me to shut everything [down]."