As the video game industry gathers at E3 to look forward to the holiday season and what it hopes are more prosperous times, storm clouds are gathering on the horizon that have the potential to radically change gaming in the months and years to come.
The giant Electronic Entertainment Expo, or E3, has been a great barometer for the electronic gaming industry. This year, look for a quiet, but palpable renaissance.
Los Angeles is under siege, with as many as 45,000 video game industry insiders and onlookers descending upon the Los Angeles Convention Center for E3—one of the loudest, glitziest—and sometimes gaudiest—trade shows of any industry.
Sales of software titles are down 8 percent year to date—a shortfall of more than $200 million, according to the most recent numbers from the NPD Group, which tracks video game purchases.
After a disappointing 2009, software sales are down 8 percent so far this year but the numbers should begin to rebound. Here are the best-selling video games of 2010.
This is a live blog of the annual Apple Worldwide Developers Conference at Moscone West in San Francisco, California.
If the video game world were following its normal cycle, console makers would be revealing details of their next generation systems in less than two weeks. This cycle is anything but normal, though – and so at this year’s Electronic Entertainment Expo (E3), game makers will instead chart a new path.
If there’s one truth in the videogame world, it’s this: Never bet against the sales success of a new “Halo” or “Grand Theft Auto”. But as Microsoft prepares to launch “Halo: Reach” this fall, early evidence indicates people may not be betting heavily enough.
Video game sales may have plummeted 26 percent in April, but now there's hope that a new game will get the industry moving. "Red Dead Redemption" goes on sale today, and based on rave reviews and some anecdotal reports of huge lines outside Game Stop stores, this game could be a blockbuster.
In a Quixotic kind of way, SAP's acquisition plans announced last week for Sybase got me thinking about another deal that's made the rounds over the past couple of years: Apple and the potential take-out of Electronic Arts.
Sales of video game software and hardware plummeted in April, shocking industry observers who were expecting the numbers to be slightly positive or, worst case, just down slightly. That could mean a rough Friday for video game stocks.
Children are wired up with cell phones, consoles, iPods, and computers as early as grade school these days, but this doesn’t mean all tradition is lost. The goal now is to seamlessly merge the old and the new, keeping kids interested with products that impart traditional play patters with flashes of the digital world.
The service is a strategic expansion for both parties. MLB hopes to dramatically grow the number of subscribers to its online service, while Sony continues to grow the PS3 beyond its gaming roots.
The turnaround may finally have arrived for the video game industry. March sales were up 6 percent compared to the 2009 numbers, marking the only positive growth the industry has seen since September 2009—and just the second month in the last 12 to show improvement.
While the level of rhetoric gets high in any corporate battle, it has moved well past that in this fight, with high profile employees being wooed away and gamer loyalties being put to the test. Ultimately, though, it's shareholders that, for better or worse, could be caught in the middle.
Beginning this fall, iPhone, iPad and iPod Touch customers will have a new operating system for their devices that features a host of improvements, the company announced Thursday.
There has been no drop-off in business since Tiger Woods’ scandal and our latest video game—Tiger Woods PGA Tour 11—will aim to draw sales from an uncommon group of audience, said Peter Moore, president of Electronic Arts Sports.
Namco Bandai, the company behind the character, is planning a number of new Pac-Man game releases to coincide with the anniversary.
Nintendo has made a habi of tweaking its Nintendo DS handheld gaming system and re-releasing it. The upgrades typically goose consumer demand, and there was no reason to think the just-launched Nintendo DSi XL would be any different.
To ensure long-term success, a video game company has to continually introduce new intellectual properties. Creating those is expensive, though – and if they don’t click with gamers, it’s essential to have strong existing franchises to cushion the blow.