Consumers may be planning to spend less on gifts overall this holiday season, but that frugality seemingly won’t apply when it comes to consumer electronics.
As the tech titan rolls out Kinect on Thursday, early signs are showing that the gamble was a wise one.
Holiday cheer may be in short supply for the video game industry this year. While there are bound to be some hot titles and big sellers, it will take a true Christmas miracle for the industry to see retail sales hit positive territory in 2010.
Retail sales might be in the tank, but that doesn’t mean 2010 has been a year of bad video games. It’s quite the opposite, in fact. Here are some suggestions that can't be overlooked.
Two years ago, Nintendo could do no wrong. The Wii was at the height of its retail domination and competitors were scrambling for second place. Today it’s a much different story and the looming holiday season could be a crucial one that determines the strength – and perhaps the future - of the company’s core console business.
Seventeen years ago, Panasonic tried to break into the video game industry, lasting only three years before it was forced out. Now it’s ready to try again.
Nintendo’s jump into the 3D gaming world won’t happen until 2011.
While Nintendo kicked off the motion control revolution four years ago and quickly dominated the field, Microsoft and Sony are betting there’s a lot of life – and money – left in the category.
Four years ago, Nintendo could do no wrong in the video game world. The Wii was beginning a triumphant run at retail and the handheld DS unit had been flying off of store shelves for the past 24 months.
Microsoft's "Halo: Reach" hit $200 million dollars in sales in just its first 24 hour on store shelves. That makes it the biggest debut of any movie or game so far this year. But how much will Microsoft actually make? And how does that compare to a blockbuster movie opening?
While the August sales figures gave the video game industry yet another dose of bad news, at least Electronic Arts had something to smile about.
Sales numbers will be released roughly two hours after the market closes Thursday – and they’re expected to be grim. Michael Pachter, managing director of Wedbush Securities, predicts software sales will drop 6 percent compared to 2009 to $445 million.
"Duke Nukem Forever" is the Rasputin of the video game world.
Stocks closed higher for the fourth straight session Friday after a better-than-expected jobs report gave investors another reason to think the U.S. economy is beginning to turn around. JP Morgan rose.
Stocks were heading to the best results for a week before Labor day since 2006 after a series of economic reports gave investors reason to think the U.S. economy is beginning to turn around. JP Morgan rose and McDonald's fell.
Apple might have shined its spotlight Wednesday on Apple TV and the new iPods, but at the same time, it had a clear message for the video game industry: We’re coming for you.
Video game sales weren’t quite as bad as some analysts were expecting in July, but the industry once again failed to match its performance of last year.
The holiday season can’t get here quickly enough for video game publishers. July sales number for the industry will be released roughly two hours after the market closes Thursday – and analysts expect good news to be in short supply. Consensus is fairly wide this month, but the year over year drop in sales is expected to be between 7.5 percent and 15 percent.
A new study from Economists Incorporated reports that the video game industry added $4.95 billion to the U.S. Gross Domestic Product last year—and the entertainment side of the software world is growing considerably faster than other segments of the economy.
Baby Boomers want to live longer and to live better. The convergence of Boomer expectations and technology is forging a disruptive force that will improve life tomorrow for everyone.