A new study from Economists Incorporated reports that the video game industry added $4.95 billion to the U.S. Gross Domestic Product last year—and the entertainment side of the software world is growing considerably faster than other segments of the economy.
Baby Boomers want to live longer and to live better. The convergence of Boomer expectations and technology is forging a disruptive force that will improve life tomorrow for everyone.
“Madden” is one of the few annual titles that has a long tail in stores. Traditionally, there’s a big push for the game when it’s released, then another sales bump as the holidays (and NFL playoffs) draw near.
Microsoft has known for a while that the trick to getting the Xbox 360 integrated into people’s living rooms is to load it with non-gaming features. It’s a strategy that was worked well for the company.... Now, though, Sony is quickly following suit...which could give it an advantage as the industry prepares for a crucial holiday season.
The attempts of Sony and Microsoft to replicate the success of Nintendo's Wii gaming system has been met with lukewarm reception, CNBC.com's Chris Morris reports.
Analysts and industry observers were expecting June’s video game sales numbers to be pretty awful. Unfortunately, they were right.
Santa may be off sunning himself on the beach, but inside some retail outlets it's beginning to look a lot like Christmas. And why not, there are only 164 shopping days left until the big day.
Microsoft should look at spinning off its consumer businesses—an $11 billion-a-year, red-ink-stained amalgam—and refocusing on its real core: internal software and the apps that run on it.
After a surprising—and staggeringly bad—April, the video game industry showed fledgling signs of life in May—but nothing that’s going to cause investors to cheer. Take Two Interactive Software, though, may finally have a hit franchise that will divert investor focus away from “Grand Theft Auto”.
Hardware announcements tend to get the lion's share of the spotlight at E3, but in the long run, all of those devices are just tools. The real stars of the show are the titles that publishers have on display.
While the video game industry has its share of problems, complacency is not one of them.
Instead of rolling out brand new game systems for the living room, though, manufacturers are looking to build on the market they’ve already created.
Video game makers love their core audience — men 18 to 40 who obsessively follow, buy, and play violent action games — but it's a finite one. Now game makers are looking much broader, to women and kids. The consoles are already in millions of Americans living rooms: now software makers just need to convince other members of gamers' families to spend on game software.
Nintendo kicked off its big E3 event with America CEO Reggie Fils-Aime singing the praises of the Wii and the DS. But the keynote comes amid multiple threats to the Nintendo juggernaut, from the likes of Microsoft and Apple. And how Nintendo responds, and how quickly, will determine whether its best days are behind it, or still ahead.
As Microsoft, Sony and Nintendo promote their upcoming hardware innovations, a burgeoning company called OnLive sits on the show floor of the video game industry’s trade show, sending out the message that dedicated game machines could be a thing of the past.
As the video game industry gathers at E3 to look forward to the holiday season and what it hopes are more prosperous times, storm clouds are gathering on the horizon that have the potential to radically change gaming in the months and years to come.
The giant Electronic Entertainment Expo, or E3, has been a great barometer for the electronic gaming industry. This year, look for a quiet, but palpable renaissance.
Los Angeles is under siege, with as many as 45,000 video game industry insiders and onlookers descending upon the Los Angeles Convention Center for E3—one of the loudest, glitziest—and sometimes gaudiest—trade shows of any industry.
Sales of software titles are down 8 percent year to date—a shortfall of more than $200 million, according to the most recent numbers from the NPD Group, which tracks video game purchases.
After a disappointing 2009, software sales are down 8 percent so far this year but the numbers should begin to rebound. Here are the best-selling video games of 2010.