![]()
- How Nasdaq Lost Control of Facebook IPO, by the Minute
- Week Ahead: Europe Has Wall Street Bull on Short Leash
- Pro-Bailout Greeks Regain Lead in Polls Before Vote
- Citigroup Lost $20 Million on Facebook IPO Trades
- JPMorgan to Shake Up Risk Team After Big Loss: Report
- RIM May Cut at Least 2,000 Jobs in Restructuring: Report
- EU Finalizes Bank Reforms; Shifts Burden to Bondholders
- Spain's Bankia Eyes Stake Sales After Record Bailout
- EU Set to Launch Action Against China Over Telecom Aid
MOST SHARED
- How Boaz Weinstein and Hedge Funds Outsmarted JPMorgan
- JPMorgan Trading Loss: Did Regulators Miss the Risk?
- As Bank Loans Dry Up in Spain, Small and Medium Businesses Fight for Life
- Marc Faber: 100% Chance of Global Recession
- RIM May Cut at Least 2,000 Jobs in Restructuring: Report
- Citigroup Lost $20 Million on Facebook IPO Trades
- How Nasdaq Lost Control of Facebook IPO, by the Minute
- Judge Says Skilling Can Seek New Trial
- The Biggest Market Myth There Is?
- What College Tuition Will Look Like in 18 Years
MOST POPULAR
HOT ON FACEBOOK
The Next Generation of Gaming Consoles
We're still a long way away from seeing the next generation of Xboxes, PlayStations and whatever Nintendo has up its sleeve, but Ubisoft is already preparing for the future.
"The next generation is going to be so powerful that playing a game is going to be the equivalent of playing a CGI movie today," predicts Yves Guillemot, chairman and CEO of the publisher.
With the increased graphical power will come greatly increased costs. Today, making a game for Microsoft's [MSFT
Loading...
()
] Xbox 360 or Sony's [SNE
Loading...
()
] PlayStation 3 typically costs between $20 million and $30 million. (Games for the Wii typically cost much less to create, due to the system’s less than cutting-edge components.)
![]() |
Source: Ubisoft Yves Guillemot, chairman and CEO of Ubisoft |
The ramifications for that are unknown. It could mean higher retail prices or lower return on investment. Ubisoft hopes to supplement the cost by reusing assets in the film community (as it is currently doing with its game adaptation of James Cameron's "Avatar".)
High development costs for game makers will just as certainly mean high production costs for console makers. That's part of the reason Microsoft, Sony and Nintendo [NTDOY
Loading...
()
] are working hard to extend the life cycle of the current generation of game machines.
Microsoft is the most ambitious of the console makers, saying it plans to market the launch of its recently announced "Project Natal" motion-sensing controller as prominently as it marketed the launch of the Xbox 360. In essence, Natal’s launch will be a next generation launch of sorts.
Guillemot says he is excited about Natal, but he suspects consumers may be a bit more impatient than console makers believe.
"[Natal] is one step, but quickly they will take the other step — pushed by the environment," he says. "For us, the current machines are very powerful and we can do high quality work. I'd like to stay with this generation as long as possible, but my customers will want the best machine possible."
One thing that could move up the timetable for console makers is the move to make a gaming system that streams games directly to your TV or computer. OnLive is a company that’s attempting that and showed a working prototype earlier this year. Ubisoft and Electronic Arts [ERTS
Loading...
()
] have already pledged to support the service.
The idea behind OnLive is the company’s servers will run the game, and send a videostream through your home’s Internet connection. Your controller and button mashes are sent via the Internet to OnLive's servers. The experience, though, is seemless — as if you were playing a copy on a machine at home.
It's early technology, but one with promise — and, according to Guillemot, it could shake up the timetables of console makers
"If somebody comes out with online — if OnLive manages to make this work — we will have a next generation of systems sooner than currently planned," he says.







