- In Q1, Roblox reported a loss per share of 46 cents, the company reported on Wednesday.
- It also brought in $387 million of revenue.
Here's how the company did:
- Loss: 46 cents per share
- Revenue: $387 million, up 140% from a year ago.
The company's net loss for the quarter was $134.2 million.
The gaming app for kids has surged in popularity during the coronavirus pandemic, as schools shut down and sports teams suspended games. This translated to a successful stock market debut in March, with shares beginning trading at $64.50, a 43% increase from the company's last private financing round in January.
It closed at $64 on Monday before the after-hours move.
In the first quarter, daily active users, or DAUs, rose to 42.1 million, up 79% from last year. Users spent 9.7 billion hours on the platform, up 98% year over year from March 2021.
This engagement translated to $652.3 million in bookings, up 161% year over year. On a quarterly basis, the average booking per daily active user was $15.48, up 46% year over year.
Because much of the content on the platform is free, investors pay special attention to how Roblox monetizes its users. The more the company can grow its average bookings per DAU, the better the company's performance.
The company also offered early guidance for the second quarter, in the form of results for the month of April. Revenue was between $143 million and $145 million, up around 138% from April last year.
DAUs rose by 37% to 43.3 million from April 2020. Bookings were between $242 million and $245 million, up about 60%, translating to an average booking per DAU of between $5.59 and $5.66, up about 16%.
Excluding the after-hours move, Roblox stock has fallen about 0.8% since the start of the year, while the S&P is up about 11.9% over the same period.