Tech

Microsoft-owned Minecraft will stop using Amazon's cloud

Key Points
  • Many Microsoft applications already use the company's Azure cloud.
  • Mojang's use of Amazon Web Services dates to 2014.

In this article

Satya Nadella, chief executive officer of Microsoft Corp., attends the Viva Tech start-up and technology gathering at Parc des Expositions Porte de Versailles on May 24, 2018 in Paris, France.
Christophe Morin | IP3 | Getty Images

Microsoft will stop relying on Amazon to help it run the popular Minecraft video game.

The shift represents an obvious way for Microsoft to cut back on payments to one of its toughest competitors and promote its own product. Amazon Web Services rules the market for public cloud infrastructure for running software from afar through vast data centers, and Microsoft has been working to take share with its Azure cloud.

Azure is growing faster than many other parts of Microsoft, helping it lean less on longstanding properties like Windows and Office. Moving more of its own software to Azure can help Microsoft make the case to customers that it doesn't look anywhere else for computing, storage and networking resources to deliver its online services. That's an important consideration, because Amazon can tell customers that its sprawling e-commerce business consumes resources from AWS.

Most of Microsoft's consumer and commercial properties, including the Teams communication app, already draw on Azure. Last year, two and a half years after it closed the acquisition of business social network LinkedIn, Microsoft said it would migrate LinkedIn from its own dedicated data centers to Azure. 

The use of AWS for Minecraft for a version called Realms — virtual places for small groups to gather and play the open-world game together — dates to 2014. Months after AWS published a blog post about how Mojang, the game developer behind Minecraft, had chosen to tap AWS for Realms, Microsoft announced that it would acquire Mojang for $2.5 billion.

Minecraft has since grown into the world's best-selling game, with over 200 million copies sold as of May, and 126 million people play it each month.

"Mojang Studios has used AWS in the past, but we've been migrating all cloud services to Azure over the last few years," a Microsoft spokesperson told CNBC in an email. Amazon declined to comment.

It would not have been right to make Mojang get off AWS immediately after the acquisition, Matt Booty, the head of studios at Microsoft, suggested in a recent interview.

"It would be easy for a large organization to come in and say: 'Hey, we're going to show you how it's done. We're going to get you off this Java code. We're going to get things moved over to C. We're going to get you off Amazon Web Services and over to Azure,'" Booty told GamesIndustry.biz. "But it's important to realize that the conditions that created Minecraft, how it came to be, are likely to be things that are difficult to recreate within a more corporate structure."

Now there is an end in sight for the dependence on a rival.

"We'll be fully transitioned to Azure by the end of the year," the Microsoft spokesperson wrote.

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