- South Korea's investment of around $177.1 million is among the first investments in the nascent industry to be made by a national government and is a cautious first step into the metaverse.
- It signals an interest in a technology that could take center stage in the coming years — and it could provide a blueprint for others to follow.
- But there are many issues that South Korea and other governments will have to address when venturing into the metaverse, whether it's using the technology to improve citizen engagement, or in deciding the role they will play as regulators of a rapidly expanding technology.
The shape that the metaverse will take is still unknown, but South Korea is betting on the fledgling industry as the next big thing.
As part of its Digital New Deal, a program for investing in new technologies in the country's economy, the Ministry of Science and Information and Communication Technologies plans to kickstart the metaverse industry in South Korea by supporting companies and creating jobs.
Minister of Science and ICT Lim Hyesook called the metaverse "an uncharted digital continent with indefinite potential," with the government earmarking 223.7 billion won ($177.1 million) for the endeavor.
On the city level, Seoul's metropolitan government is building a 3.9 billion-won metaverse platform to allow citizens to access public services virtually.
The metaverse, which has drawn hype in the last year, refers to technologies like virtual reality and the idea that people may be playing and living in virtual worlds. It has been touted as the next frontier in technology services, especially since Facebook rebranded itself as Meta and committed to developing a metaverse-focused future.
That all fits into the concept of Web3, a broad church encompassing the metaverse, virtual reality, augmented reality and blockchain technology, as well as digital assets like cryptocurrency and non-fungible tokens (NFTs).
South Korea's investment of around $177.1 million is among the first investments in the nascent industry to be made by a national government and is a cautious first step into the metaverse.
It signals an interest in a technology that could take center stage in the coming years — and it could provide a blueprint for others to follow.
"It's interesting, it's predominantly a private sector and Big Tech-driven initiative and trend. Governments have not done much beyond South Korea," Yugal Joshi, a partner at research firm Everest Group, told CNBC.
Other government bodies in Asia are taking notice, too. Shanghai's authorities have been encouraging public services to be built with the metaverse in mind, as previously reported by CNBC.
"Some things are happening in bits and pieces but I believe this does tell you that governments are starting to take this more seriously because it's a platform where people come together. Anything which makes people come together, it makes governments interested."
He added that metaverse activity in Asia, much like the rest of the world, is still in its infancy, as companies invest time and money in finding the first major winning application.
Despite the growing interest and South Korea's plans, no country has emerged with a clear first mover advantage, he said.
"How governments will use it is still undecided because the entire ecosystem is still undecided. It is still being built."
How metaverse technologies will gel with existing regulations is therefore among many questions that governments and policymakers will have to grapple with in the coming years.
For example, NFTs, a critical component of many metaverse developments, remain in a legal gray area in South Korea and are not subject to the same rules as cryptocurrencies.
A spokesperson for the Ministry of Science and ICT declined to comment beyond its public statements.
But, for now, the adoption of NFTs or crypto in the country hasn't been curtailed, and big names are getting in on the trend.
BTS, the record-breaking K-pop group, announced an NFT project late last year. Despite some backlash from fans over environmental concerns — NFTs and cryptocurrencies require a lot of computing power — the project is moving ahead.
Meanwhile, LG Electronics, the Korean tech giant, launched a blockchain and cryptocurrency division earlier this year.
Javier Floren, CEO of NFT start-up DNAverse, said countries that experiment with these new technologies will gain a greater understanding of them for the future.
However, that experimentation comes with several risks. Cryptocurrencies, another large component of Web3 and metaverse developments, are notoriously volatile, as seen in May's price crash.
For a country like El Salvador, which has made bitcoin legal tender, being at the vanguard of new tech also means being vulnerable to such risks.
"It's going to depend on how different countries approach the legal side," Floren said.
"With any new technology or disruptive ecosystem and new places to interact, there will be issues, challenges and for sure dangers."
Governments will need to "change a little bit of their mindset," he said, to make sense of both the opportunities and the risks, such as the protection of user's privacy or the threat of scams.
"At the beginning there won't be legal support or coverage by official institutions so the governments have to understand how Web3 is moving because the [existing] protocols are not going to work in Web3," Floren added.
Meta envisions a metaverse in which people socialize in digital worlds through avatars. But a novel digital experience brings with it old problems, too. Questions of privacy, security, safety and illegal activity will be challenges for such platforms and the authorities that oversee them.
Those are among the myriad issues that South Korea and other governments will have to address when venturing into the metaverse, whether it's using the technology to improve citizen engagement, or in deciding the role they will play as regulators of a rapidly expanding technology.
In light of this, South Korea plans to create a body that brings together different ministries to monitor issues like data protection, illegal behavior and intellectual property protection.
But collaboration across different authorities may be necessary if the metaverse becomes as ubiquitous as its proponents hope.
The Institute of Engineering and Technology, a U.K.-based organization, published a report in April which outlined its concerns around abusive or illegal content in the metaverse. Children are at risk, it said, citing a survey that found two-thirds of parents don't understand how the metaverse works or what content their children are accessing.
"Nobody is thinking about it meaningfully, which is unfortunate because it's actually very important but that has happened in social media as well," Joshi said.
He added that there are a lot of companies jumping on the metaverse "bandwagon" without examining these particular risks.
"I haven't come across many areas where vendors are building these platforms or even enterprises that are really thinking about these things."